Saturday, March 1, 2025

Spy (New class)

 A new class that might work best for NPCs, the spy! This is first draft material.


Spy


Requirements: Minimum CHA 9, DEX 9

Prime requisite: INT

Hit Dice: 1d4

Maximum level: 14

Armour: Leather only, no shields

Weapons: Dagger, club.

Languages: Alignment, Common, Code.


Code

All spies know one code which they made use to encode and decode messages. From 4th level they have an 80% chance to understand other codes given an appropriate amount of research time for the difficulty of the code.


Disguise

Spies have the same disguise ability as the Assassin class.


Extra languages

Spies gain an extra languages as they advance in the same manner as the Bard class.


Spy skills

Spies have the same Climb Surfaces, Hear Noise, Hide in Shadows, Move Silently and Pick Pockets skills as a thief of the same level.


After Reaching 9th Level

 A spy who has reached 9th level may establish a spy guild attracting 2d6 level one spies to work for them.


Spies use the thief progression table.


Sunday, February 16, 2025

Monsters of the Shadow Realm Part 3

 Shadow Spider


Dark creatures that hide in black webs.


AC 6 [13] 

HD 6** (27hp) 

Att 1 × bite (1d6 + poison) 

THAC0 14 [+5]

MV 60’ (20’) / 150’ (50’) in webs 

SV D12 W13 P14 B15 S16 (3)

ML 8

AL Neutral

XP 725 

NA 1d4 (2d6)

TT E


Mundane damage immunity: Can only be harmed by magical attacks.

* Poison: Causes death in one turn (save with a -2 penalty), dead creatures rise as a shadow.

* Surprise: on a 1-5.

Webs: Creatures caught in webs become entangled and unable to move. Breaking free depends on Strength: 2d4 turns for strength in the normal human range; 4 rounds for strength above 18; 2 rounds for creatures with giant strength. Webs can only be destroyed by bright light or magical weapons. 

Tuesday, January 28, 2025

Monsters of the Shadow realm part 2

 Dodwrynos the Nightbringer, true shadow dragon


Armour Class    -2 [21]

Hit Dice    9+1** (49hp)

Attacks    [2 × claw (1d4), 1 × bite (3d4)] or breath

THAC0    11 [+8]

Movement    90’ (30’) / 240’ (80’) flying

Saving Throws    D8 W9 P10 B10 S12 (9)

Morale    10

Alignment    Chaotic

XP    2300

Number Appearing    1

Treasure Type    H


Breath weapon: Cloud of darkness.

Language and spells: 90%; 4 × 1st level, 4 x 2nd level.

Sleeping: 50% in daylight, 10% otherwise.

Hiding: Shadow dragons have a 5-in-6 chance to hide in shadows.


Woe Knight


Remains of the soul of a knight who failed to complete their quest trapped on the mundane plane in shadow form until their quest is completed. Often tied to a specific location such as where the knight fell or was interned. If a Woe Knight is killed it reappears the next dusk, can only be freed by completing the knight's quest.


Armour Class    2 [17]

Hit Dice    5** (22hp)

Attacks    1 × weapon (1d6 + energy drain)

THAC0    16 [+3]

Movement 60’ (20’)

Saving Throws D10 W11 P12 B13 S14 (5)

Morale 12

Alignment    Lawful

XP 425

Number Appearing    1

Treasure Type    E


Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g. spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level.

Mundane damage immunity: Only harmed by magic attacks.

Spell immunity: Unaffected by charm and sleep spells.

Monday, January 27, 2025

Monsters of the shadow realm (part 1?)

Shadow Dragon 


Armour Class    -2 [21]

Hit Dice    6+1** (31hp)

Attacks    [2 × claw (1d4), 1 × bite (3d4)] or breath

THAC0    14 [+5]

Movement    90’ (30’) / 240’ (80’) flying

Saving Throws    D10 W11 P12 B13 S14 (6)

Morale    9

Alignment    Chaotic

XP    725

Number Appearing    1d2 (1d2)

Treasure Type    H


Breath weapon: Cloud of darkness.

Language and spells: 90%; 3 × 1st level.

Sleeping: 50% in daylight, 10% otherwise.

Hiding: Shadow dragons have a 5-in-6 chance to hide in shadows.

Saturday, January 11, 2025

Gloom Steel

 The native metal of the shadow plane. Gloom steel is a dull grey in appearance and does not reflect light. If transported to another plane then gloom steel will shatter when exposed to sunlight. Counts as a magical weapon against creatures from the shadow plane or that are made of shadow.

Friday, June 21, 2024

Fuzanglong Legionnaire (new class)

 It has been a while, here is some lore and a new class.


Fuzanglong Legion


 Sallying forth under the banner of a green dragon the Fuzanglong Legion is a politically unaligned mercenary army from Lusebao in the Fenghuang Empire. Fighting for the highest bidder the legion has a reputation for changing sides mid battle and greedily looting lands they have helped to conquer.


 Former officers in the legion have gone on to become mayors, generals, warlords in their own right and even on one occasion marry into the imperial family. With a predilection towards poisonous weaponry the legion is detested for the methods they employ but respected for their prowess in combat. 



Fuzanglong Legionnaire


Requirements: Minimum INT 9

Prime requisite: STR

Hit Dice: 1d8

Maximum level: 14

Armour: Any including shields

Weapons: Any

Languages: Alignment, Common, Dragon.


Alignment: Members of the legion must be chaotic in alignment and have sworn an oath of loyalty to the legion. Renegade members may be hunted down and killed.


A legionnaire must have a golden medallion of the green dragon to show their membership of the legion.


Poison

Legionnaire’s use poison as an assassin. They can identify any poison or its effects if they have previously seen or used it and have a 1-in-six chance of identifying a poison they have not seen or used before.


Saving Throw Bonus

Legionnaire’s have a +1 to saving throws against poison.


Strongholds

Upon reaching second level a legionnaire may establish an outpost of the legion and raise their own company of the legion marshalling as many legionnaires as they can afford to pay.


Reaching 12th level and above

 A 12th level or higher legionnaire commands the entire Fuzanglong Legion, to rise to this level the legionnaire must remove the existing commander and replace them or defeat all rivals if the position is empty.


Legionnaire’s use the fighter progression table.


Sunday, May 12, 2024

Winter Elf (new class)

 Elves of the far north, at home in the snowy climates. A variant of the standard elf class.


Winter Elf 


Add

*Minimum CON 9

* Energy resistance, +2 to saves against cold


Remove

*Immunity to Ghoul Paralysis 

Spy (New class)

 A new class that might work best for NPCs, the spy! This is first draft material. Spy Requirements: Minimum CHA 9, DEX 9 Prime requisite: ...