Friday, June 21, 2024

Fuzanglong Legionnaire (new class)

 It has been a while, here is some lore and a new class.


Fuzanglong Legion


 Sallying forth under the banner of a green dragon the Fuzanglong Legion is a politically unaligned mercenary army from Lusebao in the Fenghuang Empire. Fighting for the highest bidder the legion has a reputation for changing sides mid battle and greedily looting lands they have helped to conquer.


 Former officers in the legion have gone on to become mayors, generals, warlords in their own right and even on one occasion marry into the imperial family. With a predilection towards poisonous weaponry the legion is detested for the methods they employ but respected for their prowess in combat. 



Fuzanglong Legionnaire


Requirements: Minimum INT 9

Prime requisite: STR

Hit Dice: 1d8

Maximum level: 14

Armour: Any including shields

Weapons: Any

Languages: Alignment, Common, Dragon.


Alignment: Members of the legion must be chaotic in alignment and have sworn an oath of loyalty to the legion. Renegade members may be hunted down and killed.


A legionnaire must have a golden medallion of the green dragon to show their membership of the legion.


Poison

Legionnaire’s use poison as an assassin. They can identify any poison or its effects if they have previously seen or used it and have a 1-in-six chance of identifying a poison they have not seen or used before.


Saving Throw Bonus

Legionnaire’s have a +1 to saving throws against poison.


Strongholds

Upon reaching second level a legionnaire may establish an outpost of the legion and raise their own company of the legion marshalling as many legionnaires as they can afford to pay.


Reaching 12th level and above

 A 12th level or higher legionnaire commands the entire Fuzanglong Legion, to rise to this level the legionnaire must remove the existing commander and replace them or defeat all rivals if the position is empty.


Legionnaire’s use the fighter progression table.


Sunday, May 12, 2024

Winter Elf (new class)

 Elves of the far north, at home in the snowy climates. A variant of the standard elf class.


Winter Elf 


Add

*Minimum CON 9

* Energy resistance, +2 to saves against cold


Remove

*Immunity to Ghoul Paralysis 

Saturday, May 4, 2024

Paladin of Murder (new class)

 To go along with my previous cleric of murder how about a paladin of murder?


Paladin of Murder


Add

*Mininum DEX 9

*Poison: As per the assassin ability

*Disguise: As per the assassin ability

*Life Drain: As per the Chaos knight ability in Carcass Crawler #0


Remove

*Turn Undead

*Holy Resistance

*Lay on Hands


Change

*Alignment: Must not be lawful

*Armor: Leather, no shields

Saturday, April 27, 2024

Dragonhunter (new class)

 Do you want to go hunt dragons? This is the class for you.


Dragonhunter 


Requirements: Minimum DEX 9, Minimum WIS 9

Prime requisite: STR

Hit Dice: 1d8

Maximum level: 14

Armour: Any, including shields

Weapons: Any

Languages: Alignment, Common, Dragon


Attack Bonus

Dragonhunters have a +1 to attack rolls against dragons


Damage Bonus

Dragonhunters have a +1 to their damage against dragons.


Lore

A dragonhunter has a 2-in-6 chance of knowing lore about a specific dragon such as its history, location, lair. weaknesses, usual abilities or personality.


Saving Throw Bonus

Dragonhunters have a +1 to saves against any effect caused by a dragon such as their breath, fear or spells.


After Reaching 9th Level

Upon reaching 9th level a dragonhunter may found a stronghold attracting 1d3 sages and 2d4 level 1 dragon hunters. The strongholds of dragonhunters are likely to become targets of dragons and their agents if they become sufficiently well known.


Dragonhunter level progression

Dragonhunters use the Fighter progression table in all regards.


Saturday, April 20, 2024

Winter Dwarf (new class)

 Dwarfs who live in the snow of the far north.


Winter Dwarf


Add

* Energy resistance, +2 to saves against cold


Remove

* Detect room traps



Saturday, April 13, 2024

Phantom (new class)

 Warriors of illusion from strange lands. 


Phantom


Requirements: Minimum DEX 9, Minimum INT 9

Prime requisite: STR

Hit Dice: 1d6

Maximum level: 14

Armour: No armour or shields

Weapons: Single handed melee weapons

Languages: Alignment, Common


Alignment: All phantoms are part of a secret order and must maintain the alignment and code of their order.


Blur

Phantoms may cast the illusionist spell blur on themselves once a day, gaining an extra cast at 4th and 7th levels.


Detect Illusion

Phantoms have a 1-in-6 chance of detecting illusions.


Phantom Skills

Phantoms may hide in shadows and move silently as a thief of equivalent level.


Wraithform

Upon reaching 10th level a phantom may cast the illusionist spell Wraithform on themselves once a day.


After Reaching 12th level

 Once a phantom reaches 12th level they may attempt to take over a cloister of phantoms by defeating the current cloister master in single combat.


Phantom Progression

 The phantom uses the fighter progression table in all regards.


Saturday, April 6, 2024

Paladin of festivals (new class)

 Paladin of Festivals 


Add

*Reaction Rolls: +1 to reaction rolls


*Hospitality:  A cleric of festivals can expect hospitality and aid from from barkeeps and tavern owners with the expectation they will do their best to aid them in return.


Remove

 *Turn Undead


Fuzanglong Legionnaire (new class)

 It has been a while, here is some lore and a new class. Fuzanglong Legion  Sallying forth under the banner of a green dragon the Fuzanglong...