When a knight fails during a sworn quest their shadow is the last part of their soul to remain trapped on the mundane plane. The longer a Woe Knight lingers the greater the influence of its sadness on the land, melancholy gradually spreading further and further from the point their shadow is tethered to.
If a Woe Knight is defeated it reappears the next dusk, only by identifying the knight's original quest and completing it can the soul be given eternal rest. Treasure should only be awarded once the knight's soul has been given eternal rest.
Woe Knight
Armour Class 2 [17]
Hit Dice 5** (22hp)
Attacks 1 × weapon (1d6 + energy drain)
THAC0 16 [+3]
Movement 60’ (20’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 12
Alignment Lawful
XP 425
Number Appearing 1
Treasure Type B
Energy drain: One experience level or hit dice is lost to a successful attack. Any benefits from the level lost are also lost.
Immunity: Cannot be harmed by mundane attacks.
Unaffected: Sleep and Charm spells do not affect this creature.
Generate the location of the Woe Knight is tethered to, their quest and the reason for their failure using the table below.