Big surprise, I'm included in issue 5 of Knock! magazine! Get in while the kickstarter is hot!
https://www.kickstarter.com/projects/896102915/knock-issue-5
If you have eagle eyes you might even spot my pieces in the preview video!!!
Big surprise, I'm included in issue 5 of Knock! magazine! Get in while the kickstarter is hot!
https://www.kickstarter.com/projects/896102915/knock-issue-5
If you have eagle eyes you might even spot my pieces in the preview video!!!
A new class that might work best for NPCs, the spy! This is first draft material.
Requirements: Minimum CHA 9, DEX 9
Prime requisite: INT
Hit Dice: 1d4
Maximum level: 14
Armour: Leather only, no shields
Weapons: Dagger, club.
Languages: Alignment, Common, Code.
Code
All spies know one code which they made use to encode and decode messages. From 4th level they have an 80% chance to understand other codes given an appropriate amount of research time for the difficulty of the code.
Disguise
Spies have the same disguise ability as the Assassin class.
Extra languages
Spies gain an extra languages as they advance in the same manner as the Bard class.
Spy skills
Spies have the same Climb Surfaces, Hear Noise, Hide in Shadows, Move Silently and Pick Pockets skills as a thief of the same level.
After Reaching 9th Level
A spy who has reached 9th level may establish a spy guild attracting 2d6 level one spies to work for them.
Spies use the thief progression table.
Shadow Spider
Dark creatures that hide in black webs.
AC 6 [13]
HD 6** (27hp)
Att 1 × bite (1d6 + poison)
THAC0 14 [+5]
MV 60’ (20’) / 150’ (50’) in webs
SV D12 W13 P14 B15 S16 (3)
ML 8
AL Neutral
XP 725
NA 1d4 (2d6)
TT E
* Mundane damage immunity: Can only be harmed by magical attacks.
* Poison: Causes death in one turn (save with a -2 penalty), dead creatures rise as a shadow.
* Surprise: on a 1-5.
* Webs: Creatures caught in webs become entangled and unable to move. Breaking free depends on Strength: 2d4 turns for strength in the normal human range; 4 rounds for strength above 18; 2 rounds for creatures with giant strength. Webs can only be destroyed by bright light or magical weapons.
Dodwrynos the Nightbringer, true shadow dragon
Armour Class -2 [21]
Hit Dice 9+1** (49hp)
Attacks [2 × claw (1d4), 1 × bite (3d4)] or breath
THAC0 11 [+8]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D8 W9 P10 B10 S12 (9)
Morale 10
Alignment Chaotic
XP 2300
Number Appearing 1
Treasure Type H
Breath weapon: Cloud of darkness.
Language and spells: 90%; 4 × 1st level, 4 x 2nd level.
Sleeping: 50% in daylight, 10% otherwise.
Hiding: Shadow dragons have a 5-in-6 chance to hide in shadows.
Woe Knight
Remains of the soul of a knight who failed to complete their quest trapped on the mundane plane in shadow form until their quest is completed. Often tied to a specific location such as where the knight fell or was interned. If a Woe Knight is killed it reappears the next dusk, can only be freed by completing the knight's quest.
Armour Class 2 [17]
Hit Dice 5** (22hp)
Attacks 1 × weapon (1d6 + energy drain)
THAC0 16 [+3]
Movement 60’ (20’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 12
Alignment Lawful
XP 425
Number Appearing 1
Treasure Type E
Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g. spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level.
Mundane damage immunity: Only harmed by magic attacks.
Spell immunity: Unaffected by charm and sleep spells.
Shadow Dragon
Armour Class -2 [21]
Hit Dice 6+1** (31hp)
Attacks [2 × claw (1d4), 1 × bite (3d4)] or breath
THAC0 14 [+5]
Movement 90’ (30’) / 240’ (80’) flying
Saving Throws D10 W11 P12 B13 S14 (6)
Morale 9
Alignment Chaotic
XP 725
Number Appearing 1d2 (1d2)
Treasure Type H
Breath weapon: Cloud of darkness.
Language and spells: 90%; 3 × 1st level.
Sleeping: 50% in daylight, 10% otherwise.
Hiding: Shadow dragons have a 5-in-6 chance to hide in shadows.
The native metal of the shadow plane. Gloom steel is a dull grey in appearance and does not reflect light. If transported to another plane then gloom steel will shatter when exposed to sunlight. Counts as a magical weapon against creatures from the shadow plane or that are made of shadow.
It has been a while, here is some lore and a new class.
Sallying forth under the banner of a green dragon the Fuzanglong Legion is a politically unaligned mercenary army from Lusebao in the Fenghuang Empire. Fighting for the highest bidder the legion has a reputation for changing sides mid battle and greedily looting lands they have helped to conquer.
Former officers in the legion have gone on to become mayors, generals, warlords in their own right and even on one occasion marry into the imperial family. With a predilection towards poisonous weaponry the legion is detested for the methods they employ but respected for their prowess in combat.
Requirements: Minimum INT 9
Prime requisite: STR
Hit Dice: 1d8
Maximum level: 14
Armour: Any including shields
Weapons: Any
Languages: Alignment, Common, Dragon.
Alignment: Members of the legion must be chaotic in alignment and have sworn an oath of loyalty to the legion. Renegade members may be hunted down and killed.
A legionnaire must have a golden medallion of the green dragon to show their membership of the legion.
Poison
Legionnaire’s use poison as an assassin. They can identify any poison or its effects if they have previously seen or used it and have a 1-in-six chance of identifying a poison they have not seen or used before.
Saving Throw Bonus
Legionnaire’s have a +1 to saving throws against poison.
Strongholds
Upon reaching second level a legionnaire may establish an outpost of the legion and raise their own company of the legion marshalling as many legionnaires as they can afford to pay.
Reaching 12th level and above
A 12th level or higher legionnaire commands the entire Fuzanglong Legion, to rise to this level the legionnaire must remove the existing commander and replace them or defeat all rivals if the position is empty.
Legionnaire’s use the fighter progression table.
Big surprise, I'm included in issue 5 of Knock! magazine! Get in while the kickstarter is hot! https://www.kickstarter.com/projects/896...