Saturday, February 4, 2023

Bounty Hunter (new class)

 Ready to take names and collect bounties? I have the class for you!


 An unholy alliance of assassin and ranger come together in the bounty hunter class.


Bounty Hunter


Requirements: Minimum DEX 9, minimum CON 9

Prime requisite: STR

Hit Dice: 1d8

Maximum level: 14

Armour: Leather, chainmail, including shields

Weapons: Any

Languages: Alignment, Common


Awareness

Bounty hunters are only surprised on a roll of 1. This may mean that a bounty hunter is able to act in the surprise round while their companions are surprised.


Bounty hunter Skills

Bounty hunters can use the following skills with the chance of success shown opposite:

▶ Hear noise (HN): In a quiet environment (e.g. not in combat), a bounty hunter may attempt to listen at a door or to hear the sounds of something (e.g. a wandering monster) approaching.

▶ Hide in shadows (HS): Requires the bounty hunter to be motionless—attacking or moving while hiding is not possible.

▶ Knock unconscious (KU): When attacking an unaware humanoid from behind, a bounty hunter gains a +4 bonus to hit. If the attack succeeds, the victim must save Versus paralyzation with a penalty dependent on the bounty hunter’s level (noted in the table below). If the save fails, the victim is instantly knocked unconscious, otherwise the Bounty hunter’s attack inflicts normal damage.

▶ Move silently (MS): A Bounty hunter may attempt to sneak past enemies unnoticed.


Disguise

As an assassin of the same level.


Tracking

As a ranger of the same level.


After Reaching 9th Level

 Upon reaching 9th level a bounty hunter may establish a bounty hunters guild attracting 2d8 1st level bounty hunters to work under them.


Bounty Level Progression

                                                                                Saving Throws

Level XP         HD         THAC0 D   W  P   B   S

1         0         1d8           19 [0] 12 13 14 15 16

2         2,500 2d8           19 [0] 12 13 14 15 16

3         5,000 3d8           19 [0] 12 13 14 15 16

4         10,000 4d8           17 [+2]         10 11 12 13 14

5         20,000 5d8           17 [+2]         10 11 12 13 14

6         40,000 6d8           17 [+2]         10 11 12 13 14

7         80,000 7d8           14 [+5]          8   9 10 10 12

8         160,000         8d8           14 [+5]          8   9 10 10 12

9         280,000         9d8           14 [+5]          8   9 10 10 12

10         400,000         9d8+2*     12 [+7]          6   7   8   8 10

11         520,000         9d8+4*     12 [+7]          6   7   8   8 10

12         640,000         9d8+6*     12 [+7]          6   7   8   8 10

13         760,000         9d8+8*     10 [+9]          4   5   6   5   8

14         880,000         9d8+10*   10 [+9]          4   5   6   5   8

* Modifiers from CON no longer apply.             D: Death / poison; W: Wands;

                                                                            P: Paralysis / petrify; B: Breath attacks;

                                                                            S: Spells / rods / staves.


Who Can be Knocked Unconscious?

Humans / demihumans of any level and humanoid monsters of up to 4+1 HD.

(Non-living creatures are immune.)


Bounty Hunter Skills Chance of Success

Level HN HS KU MS

1         1–2 10    0   20

2         1–2 15    0   25

3         1–3 20    0   30

4         1–3 25   -1   35

5         1–3 30   -1   40

6         1–3 33   -2   43

7         1–4 36   -2   46

8         1–4 40   -3   50

9         1–4 43   -3   53

10         1–4 46   -4   56

11         1–5 50   -4   60

12         1–5 53   -5   63

13         1–5 56   -5   66

14         1–5 60   -6   70

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