Prismatic Wastelands has a new blogging bandwagon theme going, this time for maps so here is every finished map of my own homebrew world.
In Search of Treasure
Sunday, February 15, 2026
Monday, December 29, 2025
Contract Law in Veenhaven
The Merchants of Veenhaven are well known for their complicated contracts that often swindle outsiders.
The Merchant's Archive
Straatkei district
Any contract signed in the city must be signed with one copy for each party and one copy to be stored in the grand archive building so it can be used to settle any future disputes. Supervised access is allowed to the archive at a cost of 10 gold per day subject to archivist availability.
The head archivist can be bribed to temporarily misplace a contact for 1% of it's value, amend a contract for 2% of it's value, destroy a contract for 5% of it's value or replace a contract for 7.5% of it's value (you must provide your own forgery). Note that the archivist will take the higher value of the original or replacement contract when setting their fee.
Able to hire its own guards the archive has 8 guards working the day shift and 8 working the night shift, they count as light footmen.
Head Archivist - Piet Hofstra - Human, Male, 62 - Reserved, Remorseless
Rarely shows emotion, has no interest at those who suffer because of their corruption.
Captain of the Guard - Aaghie Dahm - Human, Female, 31 - Fighter 3 - Sardonic, Observant
Sees everything, does a good job of protecting the archive.
The Civil Courts
Straatkei district
Three judges over see the civil cases, they rarely find for foreigners and are all corrupt. During the day twenty light footmen serve as guards under the orders of the bailiff of the court.
Head Judge - Geerta Evers - Human, Female, 73 - Terse, Bigoted.
Hates foreign merchants, will find them in contempt for minor issues.
Judge - Jokob Botes - Human, Male, 57 - Florid, Vain.
Can be swayed with flattery, often found at the parties of House Dekker.
Judge - Kees Hals - Human, Male, 52 - Jovil, Greedy.
Newest to the bench, out to fill his pockets as quickly as possible.
Bailiff - Sir Saal de Jongh - Human, Male 29 - Knight 4 - Handsome, Lazy
More interested in attracting suitors than doing his job.
Methuen Law Offices
Straatkei district
Prestigious law firm run by Gwir Methuen (Elf, Female, 279 - Humourless, Connected). High fees, 2-in-6 chance to solve a case favourably without a bribe due to good connections with all important figures of the city.
J. Rumbledance at Law
Straatkei district (hidden)
Joras Rumbledance (Halfling, Male, 33 - Uncouth, Honest) runs a small, messy office with his partner Nonyon (Ogre - Cheerful, Mute). Joras does the talking, Nonyon does the thumping. Services affordable. Connected to the Pebbledasher gang which they use for robbery etc in the line of servicing their clients.
Ms. T. Verken Legal Services
Waddendorp district
Working from her home Truida Verken ( Human, Female, 22 - Idealist, Naive) offers legal services to the poor of the city, she can often be talked into helping for free with a good sob story and as such is over worked.
Maas & Sons
Geweldig docks district
Large legal practice run by Denys Maas (Human, Male, 58 - Charming, Dishonest) and his 8 sons. The specialise in picking up the legal business of foreigners, promising them success and drawing out cases to get as much money from them as possible. Denys will take bribes from local merchants to intentionally mess up a case.
Friday, November 28, 2025
Summarize your Campaign Setting in 2d20 words or Less
The font of creativity, d4 Caltrops, posted d100 brain food for bloggers so here is my attempt at fulfilling a prompt.
I rolled a 14 so here is my setting in 14 words or less.
The Elves fell, the dwarves are wavering, will the young ancestries survive their flaws?
Thursday, October 30, 2025
The Bounty Hunter for Dolmenwood
Self promo update!
I have just released my first custom class for Dolmenwood RPG, check it out on drive thru rpg!
https://www.drivethrurpg.com/en/product/542433/the-bounty-hunter
Monday, September 29, 2025
Old School Essentials Divine Spell Lists
Previously I looked at how arcane spell lists work in OSE before creating my Shadowmancer class so now I am considering new cleric spell lists it is time to do the same thing for divine casters.
When it comes to divine casters there is only the Cleric and Druid in official material for OSE and they both have shorter spell lists so while less work, less data to compare. Each class gets access to a total of 30 spells over 5 levels and they share 5 spells although there is some further overlap with spells like neutralize poison vs slow poison. Some what interesting to note is that the druid gets to dispel magic while the cleric does not.
The druid has slightly more defensive spells, otherwise the spell types are broadly similar between classes.
Saturday, September 27, 2025
Which spells should all clerics have access too?
If as in my last post we are assuming clerics of different gods will have different spell lists to reflect their patron's domain then what if any spells are common to all clerics?
We can assume there are three categories of spells on the default cleric spells list then, spells shared by all clerics, spells which may be shared and spells which are likely not shared. For the moment I am only interested in the first category.
| 1st level | cure light wounds* |
| detect evil | |
| detect magic | |
| light* | |
| protection from Evil | |
| purify food and water | |
| remove fear* | |
| resist cold |
| 2nd level | bless* |
| find traps | |
| hold person | |
| know alignment | |
| resist fire | |
| silence 15' radius | |
| snake charm | |
| speak with animals |
| 3rd level | continual light* |
| cure disease* | |
| growth of animal | |
| locate object | |
| remove curse* | |
| striking |
| 4th level | create water |
| cure serious wounds* | |
| neutralise poison | |
| protection from evil 10' radius | |
| speak with plants | |
| sticks to snakes |
| 5th level | commune |
| create food | |
| dispel evil | |
| insect plague | |
| quest* | |
| raise dead* |
Wednesday, September 24, 2025
On Clerics, Domains and Flavour.
One thing I do not like about the simplification of OSE or b/x is the setting implications of the default cleric. They are just a bit too obviously coded towards a type of religion and biblical miracles. Flavour and specificity are the key to an engaging world in which to game, the default cleric just lacks that. Gavin Normal has done a great job with converting the cleric to Dolmenwood but that is a world with one church to rule them all, at least in the part of the setting we see, both in our own history and many fantasy settings there is plenty of polytheism which is not really served this way.
In the past I have noodled around at alternate OSE or b/x clerics and paladins for different types of gods without going so far as to dip into doing full spell lists for them. Now I am thinking about going all the way which leads to wondering about how far to go with what makes up a god's domain or portfolio.
Your world has a pantheon, maybe several, you want your gods, their clerics and paladins to be distinct. What makes a domain? How many domain types is too many to pick from? Do you want a nature god, should there be animal and plant gods, are those distinct from nature as a domain? Does the tempest domain covering both sea and storm really work? What do you do when your gods have mixed domains?
I personally think that the more granular you get the more flavourful the world you are gaming in gets. In the past on this blog I have had clerics of winter, a paladin of harvest and a cleric of festivals for example. You can look at the past attempts D&D has taken at putting real world pantheons into D&D to make them playable settings. The fifth edition DMG takes the Norse god Uller, god of hunting and winter and makes them a CN nature god which is just naff in my opinion. Is alignment really the only distinct mechanical feature that Uller has compared to Skadi, god of earth and mountains, in the same pantheon?
If there is a god of winter I want clerics of winter, not some half hearted "that is elements of nature so you go under the nature clerics". My own homebrew world has large swathes of the world where people worship saints rather than gods, these saints can be even more specific such as a saint of bees so would a cleric of the saint of bees be just another nature cleric, a cleric of animals or something else entirely? How helpful is that as an approach?
When it comes to spell lists you can be a bit mix and match, that is easy enough to comprehend assuming you have spell lists to start from. In my own setting Saint Ulger the Winter Wolf is both a saint of winter and war so you can rule a cleric of Saint Ulger picks spells from either the winter or war cleric spells list but what do we do about class features? My own Cleric of Winter and Cleric of War can be found on the blog, how would I mash them up for a cleric of Saint Ulger?
I suppose one solution would be to have different churches or temples that emphasise different aspects of a god or saint, the church of Saint Ulger the Hardy focuses on the aspects of winter in the saint's portfolio while the church of Saint Ulger the Victorious focuses on the aspects of war in the saint's portfolio and you have some potential for drama there.
Of course it is the OSR, sort it out yourself is a good first rule but I would like some tools or elements to pick from rather than have to start over from first principles each time. So I am really trying to come up with a decent starting list of domains to work from.
Some comparison for domain lists from later editions of D&D.
Third edition
Air, Animal, Chaos, Death, Destruction, Earth, Evil, Fire, Good, Healing, Knowledge, Law, Luck, Magic, Plant, Protection, Strength, Sun, Travel, Trickery, War, Water
Fifth Edition
Arcana, Death, Forge, Grave, Knowledge, Life, Light, Nature, Order, Peace, Tempest, Trickery, Twilight War
Neither list is entirely what I am looking for but they provide a good starting point. I definitely want the likes of winter or festivals in there, they are flavourful by being reflective of culture and provide interesting gameable options.
All of which is to say this entire blog post is a distraction from me actually working on that list. Something to chew on if nothing actually formulated.
Blogging Bandwagon: Maps of Aelwydi
Prismatic Wastelands has a new blogging bandwagon theme going, this time for maps so here is every finished map of my own homebrew world.
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By Kelsey Dionne The Arcane Library Shadowdark level 1-3 Premise: Bad things happened when a cult completed the ritual to turn their leader ...
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When a knight fails during a sworn quest their shadow is the last vestige of their soul to chained to the mundane plane in the form of a Wo...
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Ready to take names and collect bounties? I have the class for you! An unholy alliance of assassin and ranger come together in the bounty ...

