Saturday, April 13, 2024

Phantom (new class)

 Warriors of illusion from strange lands. 


Phantom


Requirements: Minimum DEX 9, Minimum INT 9

Prime requisite: STR

Hit Dice: 1d6

Maximum level: 14

Armour: No armour or shields

Weapons: Single handed melee weapons

Languages: Alignment, Common


Alignment: All phantoms are part of a secret order and must maintain the alignment and code of their order.


Blur

Phantoms may cast the illusionist spell blur on themselves once a day, gaining an extra cast at 4th and 7th levels.


Detect Illusion

Phantoms have a 1-in-6 chance of detecting illusions.


Phantom Skills

Phantoms may hide in shadows and move silently as a thief of equivalent level.


Wraithform

Upon reaching 10th level a phantom may cast the illusionist spell Wraithform on themselves once a day.


After Reaching 12th level

 Once a phantom reaches 12th level they may attempt to take over a cloister of phantoms by defeating the current cloister master in single combat.


Phantom Progression

 The phantom uses the fighter progression table in all regards.


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