Warriors of illusion from strange lands.
Phantom
Requirements: Minimum DEX 9, Minimum INT 9
Prime requisite: STR
Hit Dice: 1d6
Maximum level: 14
Armour: No armour or shields
Weapons: Single handed melee weapons
Languages: Alignment, Common
Alignment: All phantoms are part of a secret order and must maintain the alignment and code of their order.
Blur
Phantoms may cast the illusionist spell blur on themselves once a day, gaining an extra cast at 4th and 7th levels.
Detect Illusion
Phantoms have a 1-in-6 chance of detecting illusions.
Phantom Skills
Phantoms may hide in shadows and move silently as a thief of equivalent level.
Wraithform
Upon reaching 10th level a phantom may cast the illusionist spell Wraithform on themselves once a day.
After Reaching 12th level
Once a phantom reaches 12th level they may attempt to take over a cloister of phantoms by defeating the current cloister master in single combat.
Phantom Progression
The phantom uses the fighter progression table in all regards.
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