This is my first take on the duelist class for OSE or any similar B/X system.
Duelist
Requirements: None
Prime requisite: Dex
Hit Dice: 1d8
Maximum level: 14
Armour: Leather, no shields
Weapons: Daggers and one handed swords
Languages: Alignment, Common
Agile Fighting
Upon reaching 4th level, a duelist gains a +1 AC bonus. This increases to +2 at 6th level, +3 at 8th level, and +4 at 10th level.
Awareness
Duelists are only surprised on a roll of 1. This may mean that a duelist is able to act in the surprise round while their companions are surprised.
Dual Wielding
Skilled in the art of the blade a duelist may carry a second bladed weapon in their off hand which they can choose to give either a +1 AC bonus or a +1 to hit bonus when attacking with their main weapon.
Duelists Code
Duelists are bound by a stringent code of honour, which they strive to uphold in all their deeds. A duelist does not earn any experience points for deeds performed at odds with this code. The fundamentals of this code are: preference of death over cowardice; let no insult go unanswered; glory in single combat; reject no challenge; not exploiting unfair advantages of circumstance; respect of equals; seeking out rivals; scorning cowardice.
Dishonour: A duelist who brings dishonour upon themselves loses their reputation. In this case, the character becomes a fighter of equivalent level and suffers the loss of any retainers or students they may have. It may be possible to regain the status of duelist by defeating a worthy opponent in single combat in the sight of others.
Lore
From 2nd level, a duelist has a 2-in-6 chance of knowing lore pertaining to famous or legendary swords. This ability may be used to identify the nature and powers of magic weapons usable by their class.
After Reaching 9th Level
A duelist can establish a fencing school. 2d6 student fighters of 1st level will come to study under the character, students have a 1 in 6 chance of becoming duelists if they progress to second level.
Duelist Level Progression
Saving Throws
Level XP HD THAC0 D W P B S
1 0 1d8 19 [0] 12 13 14 15 16
2 2,250 2d8 19 [0] 12 13 14 15 16
3 4,500 3d8 19 [0] 12 13 14 15 16
4 9,000 4d8 17 [+2] 10 11 12 13 14
5 18,000 5d8 17 [+2] 10 11 12 13 14
6 36,000 6d8 17 [+2] 10 11 12 13 14
7 72,000 7d8 14 [+5] 8 9 10 10 12
8 144,000 8d8 14 [+5] 8 9 10 10 12
9 264,000 9d8 14 [+5] 8 9 10 10 12
10 384,000 9d8+2* 12 [+7] 6 7 8 8 10
11 504,000 9d8+4* 12 [+7] 6 7 8 8 10
12 624,000 9d8+6* 12 [+7] 6 7 8 8 10
13 744,000 9d8+8* 10 [+9] 4 5 6 5 8
14 864,000 9d8+10* 10 [+9] 4 5 6 5 8
* Modifiers from CON no longer apply. D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.
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