Saturday, October 22, 2022

Duelist (new class)

This is my first take on the duelist class for OSE or any similar B/X system.


Duelist


Requirements: None

Prime requisite: Dex

Hit Dice: 1d8

Maximum level: 14

Armour: Leather, no shields

Weapons: Daggers and one handed swords

Languages: Alignment, Common


Agile Fighting

Upon reaching 4th level, a duelist gains a +1 AC bonus. This increases to +2 at 6th level, +3 at 8th level, and +4 at 10th level.


Awareness

Duelists are only surprised on a roll of 1. This may mean that a duelist is able to act in the surprise round while their companions are surprised.


Dual Wielding

 Skilled in the art of the blade a duelist may carry a second bladed weapon in their off hand which they can choose to give either a +1 AC bonus or a +1 to hit bonus when attacking with their main weapon.


Duelists Code

Duelists are bound by a stringent code of honour, which they strive to uphold in all their deeds. A duelist does not earn any experience points for deeds performed at odds with this code. The fundamentals of this code are: preference of death over cowardice; let no insult go unanswered; glory in single combat; reject no challenge; not exploiting unfair advantages of circumstance; respect of  equals; seeking out rivals; scorning cowardice.

Dishonour: A duelist who brings dishonour upon themselves loses their reputation. In this case, the character becomes a fighter of equivalent level and suffers the loss of any retainers or students they may have. It may be possible to regain the status of duelist by defeating a worthy opponent in single combat in the sight of others.


Lore

From 2nd level, a duelist has a 2-in-6 chance of knowing lore pertaining to famous or legendary swords. This ability may be used to identify the nature and powers of magic weapons usable by their class.


After Reaching 9th Level

A duelist can establish a fencing school. 2d6 student fighters of 1st level will come to study under the character, students have a 1 in 6 chance of becoming duelists if they progress to second level.


Duelist Level Progression

                                                                        Saving Throws

Level XP HD     THAC0         D   W  P   B  S

1         0 1d8        19 [0] 12 13 14 15 16

2         2,250 2d8        19 [0] 12 13 14 15 16

3         4,500 3d8        19 [0] 12 13 14 15 16

4         9,000 4d8        17 [+2]         10 11 12 13 14

5         18,000 5d8        17 [+2]         10 11 12 13 14

6         36,000 6d8        17 [+2]         10 11 12 13 14

7         72,000 7d8        14 [+5]           8   9 10 10 12

8         144,000 8d8        14 [+5]           8   9 10 10 12

9         264,000 9d8        14 [+5]           8   9 10 10 12

10         384,000 9d8+2*   12 [+7]           6   7   8   8 10

11         504,000 9d8+4*   12 [+7]           6   7   8   8 10

12         624,000 9d8+6*   12 [+7]           6   7   8   8 10

13         744,000 9d8+8*   10 [+9]           4   5   6   5   8

14         864,000 9d8+10* 10 [+9]           4   5   6   5   8

* Modifiers from CON no longer apply.     D: Death / poison; W: Wands;

                                                                            P: Paralysis / petrify; B: Breath attacks;

                                                                            S: Spells / rods / staves.


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