Saturday, April 1, 2023

Night elves (new class)

According to night elf beliefs not all elves took up arms during The War in Heaven, the followers of Rodion refused to take up arms against their siblings and were cursed to never again be able to enjoy the sun’s warmth or to stay in one place. Now the night elves walk Aelwydi in small travelling communities.


 Night Elf


Requirements: Minimum CON 9

Prime requisite: DEX and  INT

Hit Dice: 1d6

Maximum level: 10

Armour: Any, including shields

Weapons: Any

Languages: Alignment, Common, Elvish


Prime requisites: A night elf with at least 13 INT and DEX gains a 5% bonus to experience. A night elf with an INT of at least 16 and a DEX of at least 13 receives a +10% XP bonus.


Arcane Magic

Magical research: A night elf of any level may spend time and money on magical research. This allows them to add new spells to their spell book and to research other magical effects. When a night elf reaches 9th level, they are also able to create magic items. 

Spell casting: Night elves carry spell books containing the formulae for arcane spells. The level progression table (below) shows both the number of spells in the night elf’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 1st level night elf has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to night elves is found in the shadowmancer spell list.

Using magic items: As spell casters, night elves are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). They are, however, not able to use magic items with effects that create (e.g. a wand that shoots fireballs or uses the light spell).


Detect Secret Doors

As elf.


Hiding

In dungeons, a night elf can hide in shadows or behind other forms of cover. The chance of succes is 2-in-6. Hiding requires the night elf to be motionless.


Immunity to Ghoul Paralysis

As elf.


Infravision

Night elves have infravision to 60’.


Light Sensitivity

When in bright light (daylight, continual light), night elves suffer a –2 penalty to attack rolls and a –1 penalty to Armour Class.


Listening at Doors

As elf.


After Reaching 9th level

A night elf may found a travelling community of night elves. This community will attract 1d10 night elf families.


Night Elf Level Progression

                                                                                Saving Throws                 Spells

Level XP         HD         THAC0 D  W  P   B  S         1 2 3 4 5

1         0         1d6         19 [0] 12 13 13 15 15 1 – – – –

2         3,500 2d6         19 [0] 12 13 13 15 15 2 – – – –

3         7,000 3d6         19 [0] 12 13 13 15 15 2 1 – – –

4         14,000 4d6         17 [+2] 10 11 11 13 12 2 2 – – –

5         28,000 5d6         17 [+2] 10 11 11 13 12 2 2 1 – –

6         56,000 6d6         17 [+2] 10 11 11 13 12 2 2 2 – –

7         120,000         7d6         14 [+5]  8    9   9 10 10 3 2 2 1 –

8         250,000         8d6         14 [+5]  8    9   9 10 10 3 3 2 2 –

9         400,000         9d6         14 [+5]  8    9   9 10 10 3 3 3 2 1

10         600,000         9d6+2* 12 [+7]  6   7    8   8   8 3 3 3 3 2

* Modifiers from CON no longer apply.         D: Death / poison; W: Wands;

                                                                        P: Paralysis / petrify; B: Breath attacks;

                                                                        S: Spells / rods / staves.

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