Continuing the darkness them, the shadowdancer, a thief variant.
Shadowdancer
Requirements: Minimum INT 9
Prime requisite: DEX
Hit Dice: 1d4
Maximum level: 14
Armour: Leather, no shields
Weapons: Any
Languages: Alignment, Common
Backstab
When attacking an unaware opponent from shadows or darkness, a shadowdancer receives a +4 bonus to hit and doubles any damage dealt
Evasion
When retreating from melee into shadows or darkness, a shadowdancer negates the opponent’s usual +2 bonus to hit.
Infravision
Starting from 1st level shadowdancers have 30’ of infravision increasing to 60’ at 5th level and 90’ at 10th level.
Shadow Armour
When standing in darkness or shadows a shadowdancer has +2 to their armour class.
Shadow Blink
Once a day a shadowmancer may step into a shadow and emerge from another shadow that they can see within 180' of the original shadow.
Shadowdancer Skills
Shadowdancers can move silently and hide in shadows as a thief of the same level.
Slippery Mind
A Shadowdancer adds +1 to all saving throws.
After Reaching 9th Level
A shadowdancer can establish a shadow enclave, attracting 2d6 apprentices of 1st level.
Shadowdancer Level Progression
Saving Throws
Level XP HD THAC0 D W P B S
1 0 1d4 19 [0] 13 14 13 16 15
2 2,000 2d4 19 [0] 13 14 13 16 15
3 4,000 3d4 19 [0] 13 14 13 16 15
4 8,000 4d4 19 [0] 13 14 13 16 15
5 16,000 5d4 17 [+2] 12 13 11 14 13
6 32,000 6d4 17 [+2] 12 13 11 14 13
7 64,000 7d4 17 [+2] 12 13 11 14 13
8 128,000 8d4 17 [+2] 12 13 11 14 13
9 250,000 9d4 14 [+5] 10 11 9 12 10
10 370,000 9d4+2* 14 [+5] 10 11 9 12 10
11 490,000 9d4+4* 14 [+5] 10 11 9 12 10
12 610,000 9d4+6* 14 [+5] 10 11 9 12 10
13 730,000 9d4+8* 12 [+7] 8 9 7 10 8
14 850,000 9d4+10* 12 [+7] 8 9 7 10 8
* Modifiers from CON no longer apply. D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.
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