Sunday, February 16, 2025

Monsters of the Shadow Realm Part 3

 Shadow Spider


Dark creatures that hide in black webs.


AC 6 [13] 

HD 6** (27hp) 

Att 1 × bite (1d6 + poison) 

THAC0 14 [+5]

MV 60’ (20’) / 150’ (50’) in webs 

SV D12 W13 P14 B15 S16 (3)

ML 8

AL Neutral

XP 725 

NA 1d4 (2d6)

TT E


Mundane damage immunity: Can only be harmed by magical attacks.

* Poison: Causes death in one turn (save with a -2 penalty), dead creatures rise as a shadow.

* Surprise: on a 1-5.

Webs: Creatures caught in webs become entangled and unable to move. Breaking free depends on Strength: 2d4 turns for strength in the normal human range; 4 rounds for strength above 18; 2 rounds for creatures with giant strength. Webs can only be destroyed by bright light or magical weapons. 

Summarize your Campaign Setting in 2d20 words or Less

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