Sunday, August 28, 2022

D1 A Copper Killing

 

By Sean Robert Meaney

Vaults of Pandius

B/X 1st level


Premise: You visit an inn which is the cover for a gang hideout.


What do we get here?


 Over 12 pages we get what is intended to be a solo adventure covering a dungeon with 13 keyed locations.


 Usability/formatting


 There is nothing fancy about the layout of this adventure, it is short enough that it does not need to much in the way of lay out to help you through it.


 The writing could really do with some polish but in the sections for the DM and the read alouds. I found the read aloud sections to be way too dry, nothing to build atmosphere in them really.


 Most of the maps are decent, the initial map of the town is too small to pick out the numbers on it but that does not really have any affect on running the adventure just if you want to carry on the campaign in the location afterwards.


 Portability


 Mystara is the nominal setting for the adventure however it is so small scale and low key you can easily drop it in an inn in any setting really. You might have to change some of the names but otherwise this is an easy port to your own setting.


 Recommendation


 What this adventure is lacking more than anything is a hook to draw the PC in. There is an attempt to railroad things if the player does not bite which is far too heavy handed. 


There is nothing that much interesting in the way of loot and what rewards the adventure does give throws too much XP considering this is supposed to be a solo adventure.


 You can probably scratch up something equal to this on your own with minimal thought. Where this adventure does have a benefit is that it is free so all the work is done for you. You can pull this out and run it without much thought, just do not expect anything more than a bland adventure if you do run without polishing it up.


http://pandius.com/d1_a_copper_killing.pdf

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