Monday, August 8, 2022

Witches of Frostwyck

 

By Joseph R. Lewis

Dungeon Age

OSR/5E levels 1-4




Premise: Dama Zhadna has cursed the village so that none can escape. And now you’re trapped here. You’re going to die here.

This adventure comes in both 5E and OSR flavours, I read the OSR version which is a conversion of the 5E version.




What do we get here?




The set up is a village and four sections of woodlands each broken down into several locations for players to explore as they try to find a way to defeat the witch who serves as the BBEG and escape the village. There are 50 pages of content with all the maps, monsters and magic items you need to run this adventure.




Make sure you read the caveats on the sellers page before picking this adventure up, it is very clear on what you are getting here and what you are not getting. There are no real detailed dungeons, this is more a point crawl with some combat and plenty of roleplay opportunities.




Usability/Formatting

Right from the off this adventure has all the information you need clearly laid out and easy to digest. The writing is short and to the point, this is up there with any other adventure in terms of easiness to grok and run. I would caution against using some of the read alouds verbatim, you might be better off going one line at a time as might give too much away on some of the locations. While some of the locations might seem a little short on information they have enough for you to flesh out on the fly with relative ease.




Everything you need for a particular section of the adventure is handily grouped together, my only quibble is I would have liked to have seen the village section come sooner in the document as it is the real hub of the adventure and as written it is the last part you get to.




What maps are included in the adventure are a bit on the basic side but they are enough to get you by on this sort of adventure.




Portability




You could definitely run this adventure as is, especially with the included hot start option to kick off a campaign. Moving the action to another setting or your own setting might require a small amount of work as the adventure does lean on the locals distrusting arcane magic and there having been an anti arcane magic church in the region, if you do not have those in your setting you are going to have to do a little work there. In general this would fit well into a Scandinavian or Russian inspired setting, personally I think it would work really well with a little adaptation for a domain of dread in Ravenloft.




Recommendation




As long as you do not want a dungeon crawl this adventure is well worth picking up and will be easy to run. Well worth checking out imo




https://www.drivethrurpg.com/product/354011/Witches-of-Frostwyck

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