Saturday, September 17, 2022

Demi-giants (new class)

 These demi-giants are themed to fit my homebrew world where demi-giants live on the far north island of Strangur, a viking themed region.


Demi-Giant


Requirements: Minimum STR 9

Prime requisite: CON

Hit Dice: 1d10

Maximum level: 12

Armour: Any appropriate to size, including shields

Weapons: Any

Languages: Alignment, Common, Giant


Demi-giants are descended from the true giants who were exiled to the north pole during the time of the Spring Court. Proud warriors who stand over 7½’ tall demi-giants believe it is the responsibility of the strong to protect the weak.


Combat

Demi-giants can use all types of weapons and armour, but it must be tailored to their large size.

Two-handed melee weapons: A demi-giant can wield any two-handed melee weapon, such as a battle axe, with only one hand allowing them to use a shield when others might not be able to.


Defensive Bonus

Due to their large size, demi-giants give a +2 bonus to AC to one adjacent ally of human or smaller size.


Encumbrance Bonus (Optional Rule)

 If using a system to track encumbrance then demi-giants are able to carry 50% more than an equivalent human sized character before becoming encumbered. For example if the maximum load a character can carry before becoming encumbered is normally 1,600 coins of weight for a demi-giant this would be 2,400 coins of weight.


Energy Resistance

Demi-giants gain a +2 bonus to saving throws against cold and are unharmed by non magical cold effects..


Giant Affinity

Demi-giants still share a kinship with giants and gain a +1 bonus to reaction rolls when encountering giants.


Open Doors

Due to their large size, demi-giants have extra leverage when forcing doors open. Demi-giants have a +1 to all open door rolls to a maximum of a 5 in 6 chance to open a door.


After Reaching 9th Level

 A demi-giant who reaches 9th level becomes a jarl and may build a feast hall to found their own demi-giant village around. Demi-giants from other villages will generally be friendly and jarls may collaborate in times of war or disaster.

 A demi-giant ruler may only hire demi-giant mercenaries. Specialists and retainers or any race may be hired.

Demi-giant Level Progression
                                                                                        Saving Throws
Level XP         HD         THAC0 D  W   P    B   S
1         0         1d10 19 [0] 8   9   10  13 12
2         2,200 2d10 19 [0] 8   9   10  13 12
3         4,400 3d10 19 [0] 8   9   10  13 12
4         8,800 4d10 17 [+2] 6   7     8  10 10
5         17,000 5d10 17 [+2] 6   7     8  10 10
6         35,000 6d10 17 [+2] 6   7     8  10 10
7         70,000 7d10 14 [+5] 4   5     6    7   8
8         140,000         8d10 14 [+5] 4   5     6    7   8
9         270,000         9d10 14 [+5] 4   5     6    7   8
10         400,000         9d10+3*         12 [+7] 2   3     4    4   6
11         530,000         9d10+6*         12 [+7] 2   3     4    4   6
12         660,000         9d10+9*         12 [+7] 2   3     4    4   6
* Modifiers from CON no longer apply. D: Death / poison; W: Wands;
                                                                                        P: Paralysis / petrify; B: Breath attacks;
                                                                                        S: Spells / rods / staves.

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