These demi-giants are themed to fit my homebrew world where demi-giants live on the far north island of Strangur, a viking themed region.
Demi-Giant
Requirements: Minimum STR 9
Prime requisite: CON
Hit Dice: 1d10
Maximum level: 12
Armour: Any appropriate to size, including shields
Weapons: Any
Languages: Alignment, Common, Giant
Demi-giants are descended from the true giants who were exiled to the north pole during the time of the Spring Court. Proud warriors who stand over 7½’ tall demi-giants believe it is the responsibility of the strong to protect the weak.
Combat
Demi-giants can use all types of weapons and armour, but it must be tailored to their large size.
Two-handed melee weapons: A demi-giant can wield any two-handed melee weapon, such as a battle axe, with only one hand allowing them to use a shield when others might not be able to.
Defensive Bonus
Due to their large size, demi-giants give a +2 bonus to AC to one adjacent ally of human or smaller size.
Encumbrance Bonus (Optional Rule)
If using a system to track encumbrance then demi-giants are able to carry 50% more than an equivalent human sized character before becoming encumbered. For example if the maximum load a character can carry before becoming encumbered is normally 1,600 coins of weight for a demi-giant this would be 2,400 coins of weight.
Energy Resistance
Demi-giants gain a +2 bonus to saving throws against cold and are unharmed by non magical cold effects..
Giant Affinity
Demi-giants still share a kinship with giants and gain a +1 bonus to reaction rolls when encountering giants.
Open Doors
Due to their large size, demi-giants have extra leverage when forcing doors open. Demi-giants have a +1 to all open door rolls to a maximum of a 5 in 6 chance to open a door.
After Reaching 9th Level
A demi-giant who reaches 9th level becomes a jarl and may build a feast hall to found their own demi-giant village around. Demi-giants from other villages will generally be friendly and jarls may collaborate in times of war or disaster.
A demi-giant ruler may only hire demi-giant mercenaries. Specialists and retainers or any race may be hired.
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