Saturday, September 24, 2022

Fire Elemental-Kin (new class)

  Elemental-kin were created by the djinn to be their slaves by binding the shard of an elemental to the soul of a mortal. Modern elemental-kin are the descendants of those slaves who were traded with the elves of the summer court and brought into the mundane world. Of the four types of elemental-kin the fire elemental-kin were considered the highest caste, using their arcane powers to help control the other elemental-kin.






Fire Elemental-kin





Requirements: None

Prime requisite: INT, CON

Hit Dice: 1d4

Maximum level: 10

Armour: None, no shields

Weapons: Dagger, staff

Languages: Alignment, Common, Primordial




Prime requisites: A fire elemental-kin with at least 13 INT and CON gains a 5% bonus to experience. A fire elemental-kin with a score of 16 or higher in one prime requisite, and a 13 or higher in the other gains a 10% bonus.




Arcane Magic

Magical research: A fire elemental-kin of any level may spend time and money on magical research. This allows them to add new spells to their spell book and to research other magical effects. When a fire elemental-kin reaches 9th level, they are also able to create magic items.

Spell casting: fire elemental-kins carry spell books containing the formulae for arcane spells. The spell casting chart (opposite) shows both the number of spells in the fire elemental-kin’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 1st level fire elemental-kin has one spell in their spell book, selected by the referee (who may allow the player to choose).

Using magic items: As spell casters, fire elemental-kins are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands)




Energy Resistance


Fire Elemental-kin gain a +2 bonus to saving throws against fire and are unharmed by non magical fire effects.




Infravision

Fire elemental-kin have infravision up to 60’.




Produce Flame

Once per day a fire elemental-kin may cast the produce flame spell.




After Reaching 9th Level

A fire elemental-kin may build a stronghold,often a great tower. 1d6 fire elemental-kin apprentices of levels 1–3 will then arrive to study under the fire elemental-kin.





Fire elemental-kin Level Progression          Saving Throws         Spells

Level     XP                 HD         THAC0       D  W  P  B  S           1 2 3 4 5

1              0                  1d4         19 [0]         11 12 11 14 12         1 – – – –

2              2,700           2d4         19 [0]         11 12 11 14 12         2 – – – –

3              5,400           3d4         19 [0]         11 12 11 14 12         2 1 – – –

4              10,800         4d4         19 [0]         11 12 11 14 12         2 2 – – –

5              21,600         5d4         19 [0]         11 12 11 14 12         2 2 1 – –

6              43,000         6d4         17 [+2]         8   9  8  11   8         2 2 2 – –

7              86,000        7d4         17 [+2]          8   9  8 11   8          3 2 2 1 –

8              172,000      8d4         17 [+2]          8   9  8 11   8          3 3 2 2 –

9              325,000      9d4         17 [+2]          8   9  8 11   8          3 3 3 2 1

10            475,000      9d4+1*   17 [+2]          8  9   8 11   8          3 3 3 3 2

* Modifiers from CON no longer apply. D: Death / poison; W: Wands;

P: Paralysis / petrify; B: Breath attacks;

S: Spells / rods / staves.

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