Elemental-kin were created by the djinn to be their slaves by binding the shard of an elemental to the soul of a mortal. Modern elemental-kin are the descendants of those slaves who were traded with the elves of the summer court and brought into the mundane world. Of the four types of elemental-kin the water elemental-kin are considered the spiritual leaders of their people and the most likely to believe that a way can be found to return elemental-kin to their home plane.
Water Elemental-kin
Requirements: None
Prime requisite: WIS, CON
Hit Dice: 1d8
Maximum level: 10
Armour: Any, including shields
Weapons: Any
Languages: Alignment, Common, Primordial
Prime requisites: An water elemental-kin with at least 13 WIS and CON gains a 5% bonus to experience. A water elemental-kin with a score of 16 or higher in one prime requisite, and a 13 or higher in the other gains a 10% bonus.
Combat
Water elemental-kin can use all types of weapons and armour.
Create Water
From third level once per day a water elemental-kin may cast the create water spell.
Divine Magic
Holy symbol: A Water elemental-kin must carry a holy symbol.
Deity disfavour: Water elemental-kin must be faithful to the tenets of their alignment, clergy, and religion. Water elemental-kin who fall from favour with their deity may incur penalties.
Magical research: A water elemental-kin of any level may spend time and money on magical research. This allows them to create new spells or other magical effects associated with their deity. On reaching 9th level, water elemental-kin are also able to create magic items.
Spell casting: A water elemental-kin may pray to receive spells from their deity. The power and number of spells available to a water elemental-kin are determined by the character’s experience level. Water elemental-kin cast spells from cleric spell list . At 1st level, a water elemental-kin may only pray for the purify food and water spell, but from 2nd level, the character may pray for any spell on the spell list.
Using magic items: As spell casters, Water elemental-kin can use magic scrolls of spells on their spell list. They can also use items that may only be used by divine spell casters (e.g. some staves).
Energy Resistance
Water elemental-kin gain a +2 bonus to saving throws against acid and are unharmed by non magical acid effects.
Swim Speed
Water elemental-kin move at their normal movement rate when swimming.
After Reaching 9th Level
A water elemental-kin may establish or build a stronghold. So long as the water elemental-kin is currently in favour with their god, a stronghold may be bought or built at half the normal price, due to divine intervention.
Once a stronghold is established, the Water elemental-kin will attract followers (5d6 × 10 elemental-kin
of level 1–2). These troops are completely devoted to the water elemental-kin, never checking
morale. The referee decides which proportions of followers are 1st and 2nd level and which are air, earth, fire or water elemental-kin.
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