Previously I have done my take on goliaths in for my own setting which you can find here. Now is my take on the original firbolg concept from 1st edition as a class if you want another type of giant adjacent PC class which is a little more of a trickster.
Firbolg
Requirements: Minimum INT 9, minimum WIS 9
Prime requisite: STR
Hit Dice: 1d10
Maximum level: 10
Armour: no armour, no shields
Weapons: Two handed melee weapons, giant sized weapons.
Languages: Alignment, Common, Elven, Giant, Firbolg
Arcane Magic
Spell casting: Firbolgs carry spell books containing the formulae for arcane spells. The level progression table (below) shows both the number of spells in the firbolg’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 2nd level firbolg has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to firbolgs is found in the illusionist spell list.
Using magic items: As spell casters, firbolgs are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). They are, however, not able to use magic items with effects that cause direct damage (e.g. a wand that shoots fireballs).
Bat Missiles
When a firbolg has one free hand they may bat away missile attacks and gain a +2 to their AC vs missiles.
Combat
Firbolgs never wear armour or use shields. Due to their immense size firbolgs wield normal sized two handed melee weapons in one hand, giant sized weapons may be used one or two handed.
Detect Magic
Due to their affinity with spells firbolgs have a 2-in-6 chance of detecting magic.
Double Damage
When using a giant sized weapon with two hands a firbolg does double the amount of damage.
Infravision
Firbolgs have infravision to 60’.
After Reaching 9th Level
Upon reaching 9th level a firbolg may establish a hill or mountain fort. A firbolg ruler may only hire firbolg or other giant related mercenaries. Specialists and retainers of any ancestry may be hired.
Firbolg Level Progression
Saving Throws Spells
Level XP HD THAC0 D W P B S 1 2 3 4 5
1 0 1d10 19 [0] 11 12 14 16 15 – – – – –
2 4,000 2d10 19 [0] 9 10 12 14 12 1 – – – –
3 8,000 3d10 19 [0] 9 10 12 14 12 2 – – – –
4 16,000 4d10 19 [0] 9 10 12 14 12 2 1 – – –
5 32,000 5d10 17 [+2] 9 10 12 14 12 2 2 – – –
6 64,000 6d10 17 [+2] 6 7 9 11 9 2 2 1 1 –
7 120,000 7d10 17 [+2] 6 7 9 11 9 2 2 2 1 1
8 250,000 8d10 17 [+2] 6 7 9 11 9 3 3 2 2 1
9 400,000 9d10 14 [+5] 6 7 9 11 9 3 3 3 2 2
10 600,000 9d10+2* 14 [+5] 3 5 7 8 7 4 4 3 3 2
* Modifiers from CON no longer apply. D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.
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