Sunday, November 27, 2022

Firbolg (new class)

  Previously I have done my take on goliaths in for my own setting which you can find here. Now is my take on the original firbolg concept from 1st edition as a class if you want another type of giant adjacent PC class which is a little more of a trickster.



Firbolg


Requirements: Minimum INT 9, minimum WIS 9

Prime requisite: STR

Hit Dice: 1d10

Maximum level: 10

Armour: no armour, no shields

Weapons: Two handed melee weapons, giant sized weapons.

Languages: Alignment, Common, Elven, Giant, Firbolg


Arcane Magic

Spell casting: Firbolgs carry spell books containing the formulae for arcane spells. The level progression table (below) shows both the number of spells in the firbolg’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 2nd level firbolg has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to firbolgs is found in the illusionist spell list.

Using magic items: As spell casters, firbolgs are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). They are, however, not able to use magic items with effects that cause direct damage (e.g. a wand that shoots fireballs).


Bat Missiles

 When a firbolg has one free hand they may bat away missile attacks and gain a +2 to their AC vs missiles.


Combat

 Firbolgs never wear armour or use shields. Due to their immense size firbolgs wield normal sized two handed melee weapons in one hand, giant sized weapons may be used one or two handed.


Detect Magic

 Due to their affinity with spells firbolgs have a 2-in-6 chance of detecting magic.


  Double Damage

 When using a giant sized weapon with two hands a firbolg does double the amount of damage.


 Infravision

 Firbolgs have infravision to 60’.


 After Reaching 9th Level

 Upon reaching 9th level a firbolg may establish a hill or mountain fort. A firbolg ruler may only hire firbolg or other giant related mercenaries. Specialists and retainers of any ancestry may be hired.


Firbolg Level Progression

                                                                        Saving Throws Spells

Level XP HD         THAC0 D   W  P   B  S 1 2 3 4 5

1 0         1d10   19 [0] 11 12 14 16 15  – – – – –

2 4,000 2d10   19 [0] 9 10  12 14 12 1 – – – –

3 8,000 3d10   19 [0] 9 10  12 14 12 2 – – – –

4 16,000 4d10   19 [0] 9 10  12 14 12 2 1 – – –

5 32,000 5d10   17 [+2]         9 10  12 14 12 2 2 – – –

6 64,000 6d10   17 [+2]         6   7    9 11   9 2 2 1 1 –

7 120,000 7d10   17 [+2]         6   7    9 11   9 2 2 2 1 1

8 250,000         8d10   17 [+2]         6   7    9 11   9 3 3 2 2 1

9 400,000         9d10   14 [+5]         6   7    9 11   9 3 3 3 2 2

10 600,000         9d10+2*   14 [+5]         3   5    7   8   7 4 4 3 3 2

* Modifiers from CON no longer apply. D: Death / poison; W: Wands;

                                                                        P: Paralysis / petrify; B: Breath attacks;

                                                                        S: Spells / rods / staves.


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