Living on the edges of society, abandoned to the wilderness, the outlaw!
Outlaw
Requirements: Minimum CON 9, DEX 9
Prime requisite: STR
Hit Dice: 1d8
Maximum level: 14
Armour: Leather, chainmail and shields
Weapons: Any missile weapons, one handed melee weapons
Languages: Alignment, Common
Alignment: A sentinel must not have the lawful alignment.
Ambush
In the wilderness enemies have a 4 in 6 chance of being surprised by an outlaw.
Awareness
Outlaws are only surprised on a roll of 1. This may mean that an outlaw is able to act in the surprise round while their companions are surprised.
Tracking
Outlaws can identify and follow tracks. This skill improves as the character gains levels (see the table to the below Success may be modified by the following factors:
▶ Soft/hard ground: +20% to –50%.
▶ Size of group being tracked: +2% per creature beyond the first.
▶ Passing through an area where other
tracks mingle: –50%.
▶ Age of tracks: –5% per 12 hours.
▶ Rainfall: –25% per hour.
▶ Efforts made to hide tracks: –25%.
Outlaw Skills
Outlaws can use the following skills, with the chance of success shown below:
▶ Climb sheer surfaces (CS): A roll is required for each 100’ to be climbed. If the roll fails, the thief falls at the halfway point, suffering falling damage.
▶ Find or remove treasure traps (TR): A roll is required to find a treasure trap and then another to remove it. This may be attempted only once per trap.
▶ Cover tracks (CT): Outlaws are experts at covering their tracks. To use this skill an outlaw must halve their movement speed and on a successful use of this skill an outlaw leaves no evidence of their passage for a maximum of one term per level of the character..
▶ Hide in nature (HN): Requires the outlaw to be motionless—attacking or moving while hiding is not possible.
After Reaching 9th Level
An outlaw can establish an outlaw’s camp, attracting 2d6 outlaws of 1st level.
Outlaw Level Progression
Saving Throws
Level XP HD THAC0 D W P B S
1 0 1d8 19 [0] 12 13 14 15 16
2 1,500 2d8 19 [0] 12 13 14 15 16
3 3,000 3d8 19 [0] 12 13 14 15 16
4 6,000 4d8 17 [+2] 10 11 12 13 14
5 12,000 5d8 17 [+2] 10 11 12 13 14
6 24,000 6d8 17 [+2] 10 11 12 13 14
7 48,000 7d8 14 [+5] 8 9 10 10 12
8 96,000 8d8 14 [+5] 8 9 10 10 12
9 220,000 9d8 14 [+5] 8 9 10 10 12
10 340,000 9d8+2* 12 [+7] 6 7 8 8 10
11 460,000 9d8+4* 12 [+7] 6 7 8 8 10
12 580,000 9d8+6* 12 [+7] 6 7 8 8 10
13 700,000 9d8+8* 10 [+9] 4 5 6 5 8
14 820,000 9d8+10* 10 [+9] 4 5 6 5 8
* Modifiers from CON no longer apply. D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.
Outlaw Tracking Chance of Success Outlaw Skills Chance of Success
Level Tracking Level CS TR CT HN
1 14% 1 87 10 50 10
2 21% 2 88 15 53 15
3 28% 3 89 20 56 20
4 35% 4 90 25 59 25
5 42% 5 91 30 62 30
6 49% 6 92 40 65 36
7 56% 7 93 50 68 45
8 63% 8 94 60 71 55
9 70% 9 95 70 74 65
10 77% 10 96 80 77 75
11 84% 11 97 90 80 85
12 91% 12 98 95 85 90
13 98% 13 99 97 90 95
14 105% 14 99 99 95 99
This looks fun. I'll have to add this to my class options for the OSE games we are running at my house.
ReplyDeleteAwesome, let me know how it gets if someone tries it out!
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