Saturday, December 10, 2022

Green knight (new class)

  



Wardens of the forest the green knights are neutral paladins and as such are build on the chassis of the paladin class. To play a green knight adjust the paladin class for Old School Essentials as follows:


Alignment: A green knight must be neutral. If the character’s alignment ever changes (for any reason), they lose all class abilities and become a fighter of the same level. The referee may allow the character to perform a quest of atonement in order to regain their status as a green knight.


Divine Magic: Green knights draw from the druid spell list instead of the cleric spell list.


Nature's Champion (replaces Warhorse)

A green knight of 4th level or higher may summon a steed of the forest—a stag with AC 5 [14], 5+5 HD, and a movement rate of 180’ (60’). If the stag dies, another may not be summoned for 10 years.


Regeneration (replaces Lay on Hands)

Once per day, a green knight can regenerate 2 hit points per level. Additionally, a green knight of 5th level of higher may once a week spend a turn to re-attach a limb.


After Reaching 9th Level

With the permission of the natural spirits of their forest, a green knight can build a woodland hermitage and control the surrounding lands. The green knight may be granted a title such as Defender of the forest. Lesser spirits of the forest will now aid the green knight as servants.


Vow of Humility

A green knight may keep only a total of one suit of magical armour, one magical shield, and one magical melee weapon. They must also donate 10% of all income to the spirits of the forest.


 What form the spirits of the forest take is up to the referee, suitable options could be a talking tree, a noble fae creature or spirit of a pond/lake.


 In all other regards a green knight is identical to a paladin.

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