Saturday, June 10, 2023

Night Singer (new class)

 Performers of darkness, bards of the shadow, the night singer, a twilight siren.



Night Singer

Requirements: Minimum DEX 9, minimum INT 9

Prime requisite: CHA

Hit Dice: 1d6

Maximum level: 14

Armour: Leather, chainmail, no shields

Weapons: Missile weapons, one-handed melee weapons.

Languages: Alignment, Common


Arcane Magic

Spell casting: Night singers carry spell books containing the formulae for arcane spells. The level progression table (below) shows both the number of spells in the night singer’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 2nd level night singer has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to night singer is found in the shadowmancer spell list.


Using magic items: As spell casters, night singers are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). They are, however, not able to use magic items with effects that charm or control living creatures, including humans (e.g. a ring that controls animals).


Sleep

By playing music and singing, the night singer can put to sleep subjects in a 30’ radius. This ability does not function in combat.

Number of subjects: Up to 2HD of creatures per level of the bard are affected. The night singer may choose to target a specific individual or a group (in which case, the affected individuals are determined randomly).

Types of subjects: At 1st level, the night singer can sleep humans and demi humans. At 4th level, animals may also be affected. At 7th level, monsters may be affected.

Effect: Each subject must save versus spells or as per the sleep spell


After Reaching 11th Level

A night singer can establish a theatre or opera house dedicated to the art of darkness. 2d6 night singers of 1st level will come to study under the character.


Night singer Level Progression

                                                                                Saving Throws   Spells

Level  XP            HD      THAC0  D   W  P   B   S  1 2 3 4

1                     1d6      19 [0]                  13 14 13 16 15  – – – –

        2,000    2d6      19 [0]                  13 14 13 16 15  1– – –

        4,000    3d6      19 [0]                  13 14 13 16 15  2 – – –

4          8,000    4d6      19 [0]                  13 14 13 16 15  3 – – –

        16,000    5d6      17 [+2]          12 13 11 14 13  3 1 – –

        32,000    6d6      17 [+2]          12 13 11 14 13  3 2 – –

        64,000   7d6      17 [+2]          12 13 11 14 13  3 3 – –

        120,000     8d6      17 [+2]          12 13 11 14 13  3 3 1 –

        240,000     9d6      14 [+5]          10 11   9 12 10  3 3 2 –

10          360,000     9d6+2*       14 [+5]          10 11   9 12 10  3 3 3 –

11          480,000     9d6+4*       14 [+5]          10 11   9 12 10  3 3 3 1

12          600,000     9d6+6*       14 [+5]          10 11   9 12 10  3 3 3 2

13          720,000     9d6+8*       12 [+7]           8    9   7 10   8  3 3 3 3

14          840,000     9d6+10*     12 [+7]           8    9   7 10   8  4 4 3 3

* Modifiers from CON no longer apply.                 D: Death / poison; W: Wands;

                                                                                 P: Paralysis / petrify; B: Breath attacks;

                                                                                 S: Spells / rods / staves.


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