Saturday, June 3, 2023

Merchant (new class)

Do you have a player that wants to play some bastardised version of traveller in your d&d game? this might be the class for them.



 Merchant


Requirements: Minimum INT 9, minimum WIS 9

Prime requisite: CHA

Hit Dice: 1d6

Maximum level: 14

Armour: leather armour, no shields

Weapons: Club, dagger, short sword, sling, staff

Languages: Alignment, Common


Arcane Magic

Spell casting: Merchants carry spell books containing the formulae for arcane spells. The spell casting chart (below) shows both the number of spells in the merchant’s spell book and the number they may memorize, determined by the character’s experience level.

Using magic items: As spell casters, from 4th level onwards merchants are able to use magic scrolls of spells on their spell list.


Merchant Skills

A merchant may find or remove traps as a thief of the same level.


Read Languages

 As per the thief ability.


Silver Tongue

 A merchant’s silver tongue allows them to charm as per the Charm spell.


After Reaching 9th Level

 Upon reaching 9th level a merchant may establish a trading house attracting 2d6 1st level merchants as apprentices.


Merchant Level Progression

                                                                                Saving Throws Spells

Level XP         HD         THAC0 D W P B S         1  2

1         0         1d6           19 [0] 13 14 13 16 15 -   -

2         1,500 2d6           19 [0] 13 14 13 16 15 -   -

3         3,000 3d6           19 [0] 13 14 13 16 15 -   -

4         6,000 4d6           19 [0] 13 14 13 16 15 1  -

5         12,000 5d6           17 [+2]         12 13 11 14 13 1  -

6         24,000 6d6           17 [+2]         12 13 11 14 13 2  -

7         48,000 7d6           17 [+2]         12 13 11 14 13 2  -

8         96,000 8d6           17 [+2]         12 13 11 14 13 3  1

9         200,000         9d6           14 [+5]         10 11 9 12 10         3  1

10         320,000         9d6+2*       14 [+5]         10 11 9 12 10         4  2

11         440,000         9d6+4*       14 [+5]         10 11 9 12 10         4  2

12         560,000         9d6+6*       14 [+5]         10 11 9 12 10         4  3

13         680,000         9d6+8*       12 [+7]           8 9 7 10 8         4  3

14         800,000         9d6+10*     12 [+7]           8 9 7 10 8         4  4

* Modifiers from CON no longer apply.         D: Death / poison; W: Wands;

                                                                        P: Paralysis / petrify; B: Breath attacks;

                                                                        S: Spells / rods / staves.


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