Taking inspiration from this video and this blog post here is a sage class which has its roots all the way back in Blackmoor. Possibly better suited as a class for a retainer or NPC than a PC. A companion piece to my previous merchant class.
Sage
Requirements: None
Prime requisite: INT
Hit Dice: 1d4
Maximum level: 14
Armour: no armour or shields
Weapons: Dagger, sling, staff
Languages: Alignment, Common
Arcane Magic
Spell casting: Sages carry spell books containing the formulae for arcane spells. The spell casting chart (below) shows both the number of spells in the sage’s spell book and the number they may memorize, determined by the character’s experience level. Sages use the same spell list as the magic user with the restriction that they can not cast spells that directly cause damage.
Using magic items: As spell casters, from 4th level onwards sages are able to use magic scrolls of spells on their spell list. They can also use wands that do not directly cause damage.
Languages
Sages gain new languages in the same manner as a bard of the same level.
Lore
As per the bard ability.
After Reaching 12th Level
Upon reaching 12th level a sage may found a library, museum, university or other place of learning attracting 4d4 level one sages as apprentices.
Sage Level Progression
Saving Throws Spells
Level XP HD THAC0 D W P B S 1 2
1 0 1d4 19 [0] 13 14 13 16 15 - -
2 1,500 2d4 19 [0] 13 14 13 16 15 - -
3 3,000 3d4 19 [0] 13 14 13 16 15 - -
4 6,000 4d4 19 [0] 13 14 13 16 15 1 -
5 12,000 5d4 17 [+2] 12 13 11 14 13 1 -
6 24,000 6d4 17 [+2] 12 13 11 14 13 2 -
7 48,000 7d4 17 [+2] 12 13 11 14 13 2 -
8 96,000 8d4 17 [+2] 12 13 11 14 13 3 1
9 200,000 9d4 14 [+5] 10 11 9 12 10 3 1
10 320,000 9d4+2* 14 [+5] 10 11 9 12 10 4 2
11 440,000 9d4+4* 14 [+5] 10 11 9 12 10 4 2
12 560,000 9d4+6* 14 [+5] 10 11 9 12 10 4 3
13 680,000 9d4+8* 12 [+7] 8 9 7 10 8 4 3
14 800,000 9d4+10* 12 [+7] 8 9 7 10 8 4 4
* Modifiers from CON no longer apply. D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.