Tuesday, October 25, 2022

The Stoneseeker Crypt

 

By Thomas Grunberg

One page dungeon contest 2022

No system or level given.


Premise: A plague is ravaging the city and some of the corpses are going missing.


What do we get here?


 A single page gives us a five room dungeon.


 Usability/formatting


 I can see this being a very frustrating dungeon for players are there are secret doors everywhere which you might not find with bad rolls and riddles you have to figure out or your passage is blocked. This is compounded by the problem of no alternative routes. It would be very easy to just get stuck with this one. Too many of the rooms are basically empty or the items in them empty so there is nothing to interact with.


 The treasure on offer is nothing special and there is not too much in the way of a decent plot either. A necromancer is raising zombies, we have no idea why and the plague that sets up the whole thing is left unconnected to what is actually happening.


 There are some really good blog posts out there on how to do a five room dungeon, this one does not seem to have followed them.


Portability


 As long as you have a city that could suffer a plague you can drop this down and run it.



Recommendation


  You could knock up something better than this in 15 minutes I think. Not worth the effort really and comes with too many points where the adventure might just grind to a halt.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Monday, October 24, 2022

The Wedding of the Fairy Princess

 

By Eshan Mitra

One page dungeon contest 2022

GM-less storytelling game.


Premise: Your friend the fairy princess is getting married and you get to help her plan her special day.


What do we get here?


 A single page gives us three random tables to inspire the story.


 Usability/formatting


 I'm not one for free form storytelling games, that being said I found some of the prompts to be a bit lacking in specifics. For example we aren't given problems to roleplay solutions to, you are expected to define the problem and the solution which seems problematic to me in a game without a GM.


 I could see a fairy wedding being a fun diversion in an on going campaign however I need more nuts and bolts than there are here. You could use the tables as inspiration for running a fairy wedding as a GM I just don't think I'd want to drop this on some friends as is.


 We don't even get clear scenes here, just what might be scenes if you want.


Portability


  I mean there is nothing to it so as long as you have fairies I suppose?



Recommendation


  Not for me. Possibly useful for inspiration, I don't think you'd use it otherwise.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Sunday, October 23, 2022

Squirming Fragment of a Dead God

 

By Harry Menear

One page dungeon contest 2022

No system, no level given.


Premise: Something green and destructive fell from the sky, go get it for a wizard.


What do we get here?


 A single page gives us a dungeon with 6 keyed rooms.


 Usability/formatting


 Some decently evocative writing is fairly well ordered to paint a nice mental picture of this dungeon. The writing gets to all your scenes to really put you in the location. Initially it looks like there might be a bit much text however after reading through it it appears to be about the right amount for the adventure.


 I like the location and mcguffin here even if the initial hook is pretty weak sauce, you can probably scratch up something better yourself.


 My other complaint is that there is only one monster, the troll. Given all the carrion lying round you can fit in one or two encounters with wild scavengers to flesh things out a bit and possibly open up a bit of faction play if you can turn the wild animals against the troll.


 Other than the mcguffin itself the treasure is nothing to write home about, the big boy does make up for that at least.


 All in all this is a nicely flavourful effort and it is easy to understand thanks to one of the free Dyson logos maps on which it is based.


Portability


  As long as you have some wilderness near by you can drop this adventure into any fantasy type setting easily. Would fit well if you need something to help populate a hex crawl.



Recommendation


  Definitely actionable content you can drop and run. I would want to tweak it a little but you are basically good to go. Would recommend.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Saturday, October 22, 2022

Duelist (new class)

This is my first take on the duelist class for OSE or any similar B/X system.


Duelist


Requirements: None

Prime requisite: Dex

Hit Dice: 1d8

Maximum level: 14

Armour: Leather, no shields

Weapons: Daggers and one handed swords

Languages: Alignment, Common


Agile Fighting

Upon reaching 4th level, a duelist gains a +1 AC bonus. This increases to +2 at 6th level, +3 at 8th level, and +4 at 10th level.


Awareness

Duelists are only surprised on a roll of 1. This may mean that a duelist is able to act in the surprise round while their companions are surprised.


Dual Wielding

 Skilled in the art of the blade a duelist may carry a second bladed weapon in their off hand which they can choose to give either a +1 AC bonus or a +1 to hit bonus when attacking with their main weapon.


Duelists Code

Duelists are bound by a stringent code of honour, which they strive to uphold in all their deeds. A duelist does not earn any experience points for deeds performed at odds with this code. The fundamentals of this code are: preference of death over cowardice; let no insult go unanswered; glory in single combat; reject no challenge; not exploiting unfair advantages of circumstance; respect of  equals; seeking out rivals; scorning cowardice.

Dishonour: A duelist who brings dishonour upon themselves loses their reputation. In this case, the character becomes a fighter of equivalent level and suffers the loss of any retainers or students they may have. It may be possible to regain the status of duelist by defeating a worthy opponent in single combat in the sight of others.


Lore

From 2nd level, a duelist has a 2-in-6 chance of knowing lore pertaining to famous or legendary swords. This ability may be used to identify the nature and powers of magic weapons usable by their class.


After Reaching 9th Level

A duelist can establish a fencing school. 2d6 student fighters of 1st level will come to study under the character, students have a 1 in 6 chance of becoming duelists if they progress to second level.


Duelist Level Progression

                                                                        Saving Throws

Level XP HD     THAC0         D   W  P   B  S

1         0 1d8        19 [0] 12 13 14 15 16

2         2,250 2d8        19 [0] 12 13 14 15 16

3         4,500 3d8        19 [0] 12 13 14 15 16

4         9,000 4d8        17 [+2]         10 11 12 13 14

5         18,000 5d8        17 [+2]         10 11 12 13 14

6         36,000 6d8        17 [+2]         10 11 12 13 14

7         72,000 7d8        14 [+5]           8   9 10 10 12

8         144,000 8d8        14 [+5]           8   9 10 10 12

9         264,000 9d8        14 [+5]           8   9 10 10 12

10         384,000 9d8+2*   12 [+7]           6   7   8   8 10

11         504,000 9d8+4*   12 [+7]           6   7   8   8 10

12         624,000 9d8+6*   12 [+7]           6   7   8   8 10

13         744,000 9d8+8*   10 [+9]           4   5   6   5   8

14         864,000 9d8+10* 10 [+9]           4   5   6   5   8

* Modifiers from CON no longer apply.     D: Death / poison; W: Wands;

                                                                            P: Paralysis / petrify; B: Breath attacks;

                                                                            S: Spells / rods / staves.


Friday, October 21, 2022

A Plush Escape

  

By Jan Bundesmann

One page dungeon contest 2022

No system, no level given.


Premise: Humanity has left the world, now there is only awakened plushies.


What do we get here?


 A single page gives us a dungeon with 7 keyed rooms.


 Usability/formatting


 A simple sketch map is fairly easy to follow in terms of working out the lay out of this place and the writing is pretty clear on explaining the rooms.


To be honest this is not really an adventure, there is no inciting incident or clear goal here more of a sandbox location to explore. There are a few factions set up which you could pit against each other but that will require some work on your part. I do like the flavour of the factions, there is a fun little world created here.


You are going to have to do a decent amount of work yourself to get this to the table.

 


Portability


  Obviously the set up is pretty cutesy and so not for everyone. I suspect this is something you would run as a one shot although I suppose you could use it to kick off a larger toy world game once the characters get out of the store they start in.


Recommendation


  As a piece of inspiration to get you started I think this is great. To actually use at the table it will require some fleshing out. Nice to see something different to the usual fantasy dungeon slog.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Thursday, October 20, 2022

The Temple of Fastening

 

By Sanni Ovaska

One page dungeon contest 2022

No system, no level given.


Premise: An Abbess asks the characters to retrieve something from an abandoned temple.


What do we get here?


 A single page gives us a dungeon with 9 keyed rooms.


 Usability/formatting


 The hook for this adventure is not the strongest, a simple go fetch quest, I suppose you can mix it up with the other information provided though. There is not much in the way of evocative writing or monster stats however everything else you need to run this adventure is here.


 I would say this is one of the most complete adventures in the 2022 one page contest. There are loops, potential factions, stuff to interact with and even unique treasures! Pretty every element of a decent adventure is included here.


 There is also some attempt to make the adventure reusable by providing tables for alternate boss/minion options and also a table for rival adventurers you might encounter!


 A bit more flavour or detail would not go amiss however this is perfectly actionable content you can slap down on the table as is.


Portability


  You might want to do some slight reskinning but this should be an easy adventure to drop down in any game world.


Recommendation


  Easy to use and with plenty of alternate options this is a really good effort. I would say this is exactly the short of level you should aim for in a one pager. Yes there could be more detail/lore but you can't have everything in one page. If every adventure in the book was at this level you would have years worth of content you could use even if some of it required a little tweaking.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Wednesday, October 19, 2022

Do Goblins Actually Force-Feed Giants In Caves?

  

By Kyle Adam Wright

One page dungeon contest 2022

No system, no level given.


Premise: Goblins and hobgoblins keep a pet giant they feed.


What do we get here?


 A single page gives us a dungeon split over 3 levels with 11 keyed rooms.


 Usability/formatting


 The map with this adventure is pretty clear and easy to understand, showing how the different levels interact with each other well. For the small number of rooms there are a decent amount of different ways to work your way through the dungeon.


 In general the writing is pretty sparse, you'll have to flesh out the rooms yourself. Implied with in the bare bones writing is some personality to the monsters found in the dungeon which is nice, you will have to tease out the faction play yourself though. Also in needing of fleshing out is the treasure which is just jewels, no magic items at all.


 Yet another thing you'll have to do is come up with a hook yourself as there is nothing on why you'd want to go raid this dungeon other than it exists. You would probably be best served slotting this in as a dungeon of underlings to whoever your big bad is and using the letter in room 11 as a clue for the next leg of the adventure/campaign.


Portability


 Yes you can drop this adventure into an existing world or campaign fairly easily provided you are willing to do the detail work yourself.


Recommendation


  Perfectly serviceable as the basis for something you can drop into a campaign or world you are planning to run. You could not run this straight out the box or use it for a one shot in my opinion. Needs a bit more work to brush it up to table ready. The crazy giant being fed by goblins is a nice base to start from at least.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Blackthorn & Ramil

Two magic items to brighten up your day  Blackthorn A two handed +1 sword. The first time each day that blackthorn is used to kill a human o...