Saturday, October 1, 2022

Earth elemental-kin (new class)

 Elemental-kin were created by the djinn to be their slaves by binding the shard of an elemental to the soul of a mortal. Modern elemental-kin are the descendants of those slaves who were traded with the elves of the summer court and brought into the mundane world. Of the four types of elemental-kin the earth elemental-kin were considered the lowest caste, assigned to physical labour and toiling beneath all others.

Earth Elemental-kin


Requirements: None
Prime requisite: STR, CON
Hit Dice: 1d8
Maximum level: 10
Armour: Any, including shields
Weapons: Any
Languages: Alignment, Common, Primordial

Prime requisites: An earth elemental-kin with at least 13 STR and CON gains a 5% bonus to experience. A fire elemental-kin with a score of 16 or higher in one prime requisite, and a 13 or higher in the other gains a 10% bonus.

Combat
Earth elemental-kin can use all types of weapons and armour.

Detect Construction Tricks
As beings with a unique connection to stone and earth, earth elemental kin have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.

Divine Magic
Spell casting: From 6th level, due to a deep connection with nature, an earth elemental-kin gains the ability to cast spells.
The power and number of spells available to a ranger are determined by the character’s experience level. The list of spells available to earth elemental-kin is found in the druid spell list.

Pass Without Trace
From 3rd level, an earth elemental-kin can pass through natural environments without leaving any tracks. The character is also able to move through overgrown areas at normal speed and without impediment.

After Reaching 9th Level
An earth elemental-kin may build a stronghold. 2d12 beings will join the earth elemental-kin as followers.


Earth Elemental-kin Level Progression
                                                                        Saving Throws    Spells
Level XP HD         THAC0 D  W  P  B  S     1  2  3
1         0 1d8         19 [0] 8  9 10 13 12      -  -   -
2         2,000 2d8         19 [0] 8  9 10 13 12      -  -   -
3         4,000 3d8         19 [0] 8  9 10 13 12      -  -   - 
4         8,000 4d8         17 [+2] 6  7   8 10 10      -  -   - 
5         16,000 5d8         17 [+2] 6  7   8 10 10      -  -   -
6         32,000 6d8         17 [+2] 6  7   8 10 10     1  -   -
7         64,000 7d8         14 [+5] 4  5   6   7   8     2  -   -
8         128,000 8d8         14 [+5] 4  5   6   7   8     2  1  -
9         250,000 9d8         14 [+5] 4  5   6   7   8     2  2  -
10         400,000 9d8+3*    12 [+7] 2  3   4   4   6     2  2  1
* Modifiers from CON no longer apply. D: Death / poison; W: Wands;
                                                                        P: Paralysis / petrify; B: Breath attacks;
                                                                        S: Spells / rods / staves.

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