Saturday, October 29, 2022

Shadow elves (new class)

 Rarely seen on the mundane plane we have the shadow elves, also known as grey elves, gloomstakers or mist walkers. While it is unclear how they took up residence there it is know that the shadow elves make their home in what is called the shadow plane, the former home of the elven gods.


 “I walk the mists,

 I contain the monsters,

 I serve the dead mother.”


 - Shadow elf prayer


 Shadow elves spend their lives fighting undead in service to the dead goddess Cyoeraeth.



Shadow Elf



Requirements: Minimum INT 9
Prime requisite: STR and WIS
Hit Dice: 1d6
Maximum level: 10
Armour: Leather, chainmail, including shields
Weapons: Any
Languages: Alignment, Common, Elvish

Prime requisites: A shadow elf with at least 13 STR and WIS gains a 5% bonus to experience. A shadow with at least 13 STR and at least 16 WIS gains a 10% bonus.
Alignment: A shadow elf must have the neutral alignment.

Detect Secret Doors
Shadow elves have keen eyes that allow them, when actively searching, to detect hidden and secret doors with a 2-in-6 chance

Divine Magic
Holy symbol: A shadow elf must carry a holy symbol.
Deity disfavour: shadow elf must be faithful to the tenets of their alignment, clergy,
and religion. Shadow elves who fall from favour with their deity may incur penalties.
Magical research: A shadow elf of any level may spend time and money on magical
research. This allows them to create new spells or other magical effects associated
with their deity. On reaching 9th level, shadow elf are also able to create magic items.
Spell casting: A shadow elf may pray to receive spells from their deity. The power and number of spells available to a shadow elf are determined by the character’s experience level. Shadow elf cast spells from cleric spell list. At 1st level, a shadow elf may only pray for the detect evil spell, but from 2nd level, the character may pray for any spell on the spell list.
Using magic items: As spell casters, shadow elf can use magic scrolls of spells on their
spell list. They can also use items that may only be used by divine spell casters (e.g. some staves).

Immunity to Ghoul and Undead Paralysis
Shadow elves are completely unaffected by the paralysis ghouls and other undead can inflict.

Infravision
Shadow elves have infravision to 90’.

Thieving Skills
Shadow elves can use the following skills, with the chance of success shown below:
▶ Hide in shadows (HS): Requires the shadow elf to be motionless—attacking or
moving while hiding is not possible.
▶ Move silently (MS): A shadow elf may attempt to sneak past enemies unnoticed.

Turning the Undead
Shadow elves can invoke the power of their deity to repel undead monsters encountered as would a cleric of the same level. See the cleric rules for further details.

After Reaching 9th Level
A shadow elf may establish a stronghold or temple. If the shadow elf is in favour with their deity, the complex may be
bought or built at half the normal price due to the direct intervention of the deity.
Once a stronghold or temple is established, the shadow elf will attract followers (5d6 × 10 non-spell casting shadow elf of 1st or 2nd level). These troops are completely devoted to the shadow elf (never checking morale). The referee decides how many of the followers are 1st and 2nd level, and which are archers, infantry, etc.



Drow Level Progression
                                                                Saving Throws     Spells
Level XP           HD         THAC0            D   W  P   B   S 1   2 3 4 5
1 0         1d6 19 [0] 12 13 13 15 12 1† – – – –
2 2,000 2d6 19 [0] 12 13 13 15 12 2   – – – –
3 4,000 3d6 19 [0] 12 13 13 15 12 2   1 – – –
4 8,000 4d6 17 [+2]         10 11 11 13 10 2   2 – – –
5 16,000 5d6 17 [+2]         10 11 11 13 10 2   2 1 – –
6 32,000 6d6 17 [+2]         10 11 11 13 10 2   2 2 1 –
7 64,000      7d6 14 [+5]           8   9  9 10   8 3   3 2 2 1
8 128,000     8d6 14 [+5]           8   9  9 10   8 3   3 3 2 2
9 250,000     9d6 14 [+5]           8   9  9 10   8 4   4 3 3 2
10 400,000     9d6+2*   12 [+7]   6   7  8   8   6 4   4 4 3 3
* Modifiers from CON no longer apply. D: Death / poison; W: Wands;
† At 1st level, a drow may only pray for P: Paralysis / petrify; B: Breath attacks;
the detect evil spell .                         S: Spells / rods / staves.


Thief Skills Chance of Success
Level HS MS 
1         10 20 
2         15 25 
3         20 30 
4         25 35 
5         30 40 
6         36 45 
7         45 55 
8         55 65 
9         65 75 
10         75 85 

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