Saturday, December 24, 2022

Bladedancer (new class)

 As I eluded to last week, it would be very easy to convert my catfolk class to a straight bladedancer class for humans. Given I have not had much time to pump out a new class this week I am afraid you will have to make do with the bladedancer (which you probably could have made yourself). 


Just say no to comedy festive classes.


Bladedancer


Requirements: None

Prime requisite: DEX, CHA

Hit Dice: 1d6

Maximum level: 14

Armour:  Leather, no shields

Weapons: Single handed melee weapons

Languages: Alignment, Common


Prime requisites: A bladedancer with at least 13 DEX and CHA gains a 5% bonus to experience. A bladedancer with at least 16 DEX and at least 16 CHA gains a 10% bonus.


Encumbrance: Evasion, falling and tightrope walking cannot be performed if encumbrance reduces the bladedancer’s movement rate to less than 90’ (30’)


Anti-Charm

While a bladedancer plays music or dances and sings, allies within 30’ are immune to song-based magical effects and the beguiling powers of sylvan creatures or fairies. Allies already under the effect of such magic may make another saving throw with a +4 bonus.


Bladedancer Skills

A Bladedancer can use the following skills with the chance of success shown opposite.

Climb sheer surfaces (CS): A roll is required for each 100’ to be climbed. If the roll fails, the bladedancer falls at the halfway point, suffering falling damage.

Falling (FA): When able to dance, bladedancer suffer no damage from the first 10’ of any fall. Damage due to falling from a greater height is reduced by the listed percentage (rounding fractions down).

Pick pockets (PP): If the victim is above 5th level, the bladedancer ’s roll is penalised by 5% for every level above 5th. There is always at least a 1% chance of failure. A roll of more than twice the percentage required for success means that the attempted theft is noticed. The referee should determine the reaction of the victim.

Tightrope walking (TW): bladedancer can walk along tightropes, narrow beams, and ledges at up to half their normal movement rate. A roll is required every 60’. Failure indicates that the bladedancer falls and suffers falling damage. Windy conditions may reduce the chance of success by up to 20%. Holding a balance pole increases the chance of success by 10%.


Evasion

When retreating from melee, a bladedancer’s ability to dance negates the opponent’s usual +2 bonus to hit.



After Reaching 9th Level

A bladedancer can establish a performance school, attracting 2d6 apprentices of 1st level. The apprentices will serve the character with some reliability; however, should any be arrested or killed, the character will not be able to attract apprentices to replace them.


Bladedancer Level Progression

                                                                                Saving Throws 

Level XP         HD         THAC0 D   W  P  B   S 

1         0         1d6         19 [0] 12 13 14 15 16

2         1,750 2d6         19 [0] 12 13 14 15 16 

3         3,500 3d6         19 [0] 12 13 14 15 16 

4         7,000 4d6         17 [+2] 10 11 11 13 14 

5         14,000 5d6         17 [+2] 10 11 11 13 14  

6         28,000 6d6         17 [+2] 10 11 11 13 14 

7         56,000 7d6         14 [+5]   8   9   9 10 12 

8         112,000         8d6         14 [+5]   8   9   9 10 12 

9         240,000         9d6         14 [+5]   8   9   9 10 12 

10         360,000         9d6+2*    12 [+7]   6   7   8   8 10 

11         480,000         9d6+4* 12 [+7]   6   7   8   8 10

12         600,000         9d6+6*     12 [+7]   6   7   8   8 10

13         720,000         9d6+8*     10 [+9]   4   5   6   5   8

14         840,000         9d6+10*   10 [+9]   4   5   6   5   8

* Modifiers from CON no longer apply. D: Death / poison; W: Wands;

                                                                        P: Paralysis / petrify; B: Breath attacks;

                                                                        S: Spells / rods / staves.


Bladedancer Skills Chance of Success

Level CS FA PP TW

1         87  25  20  60

2         88  25  25  65

3         89  25  30  70

4         90  33  35  75

5         91  33  40  80

6         92  33  45  85

7         93  33  55  90

8         94  50  65  95

9         95  50  75  99

10         96  50  85  99

11         97  50  95  99

12         98  66 105 99

13         99  66 115 99

14         99  75 125 99

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