By A. M.
self published
OSE, unknown level
Premise: Long ago a ship laden with treasure was lost to the sucking muds of the swamp.
What do we get here?
Over 17 pages we get a hex crawl and 24 room dunegon.
Usability/formatting
I suppose the formatting of the writing as it is exists is fine. The problem is the writing is not good. I think you can also find some errors or typos along the way.
There is nothing evocative. Most of the hexes in the hexcrawl have nothing going on in them and a lot of the rooms in the dungeon just exist to have bags of HP that need killing.
What is lacking is clues of where to go and a proper sense of inter connectivity.
I have no idea what level you are supposed to run this adventure at, probably not low levels as it has a black dragon at the end and an ungodly amount of gold dropped over the adventure.
The fact that the whole region is infected with an affliction that means any zombie that hits you takes 1d10 con off you is pretty bonkers.
Portability
Works in any swampy-ish area..
Recommendation
I have no idea where I picked this one up and can not find it anywhere on google now.
Probably for the best as not something I would ever recommend.
No comments:
Post a Comment