By Micahel Heaton
Games Workshop
AD&D, low-level
Premise: A customs agent washes up dead on the beach of a small fishing village, those sent to investigate disappear.
What do we get here?
Over 5 pages in White Dwarf 67 we get a simple mystery adventure.
Usability/formatting
A classic set, this is not a complicated adventure. Things could be a little better organised but for the most part this is an easy to follow adventure.
It would have been nice to have a few more clues clearly spelt out for plays to bump into however this should be an easy-ish one to figure out, the village is not big enough for multiple suspects. Mercifully the backstory does not drag on excessively as some adventures do, fairly decently written in terms of brevity.
The setting of this adventure is very grounded so you should not be surprised at the lack of magic items for rewards, gold only on offer here.
Portability
Should fit any fishing village between two major towns.
Recommendation
This is a situation for your players to drop into more than a detailed adventure, which is a good thing! A little more flavour on the NPC part would help really draw you in on this one however you have everything you need to improvise it out.
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