A further example of the problem of real world locations as dungeon layouts.
First we have King Tut's burial tomb, one of the most famous real world tombs.
Only really has five rooms and no loop, not a great dungeon really now is it?
Then we have the great pyramid of Giza.
It sort of has a loop in it but not a very interesting one.
Ancient dungeon designers are not really doing great for good game play.
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