By Tim Shorts
Self published
No system/level given
Premise: Investigate what lies beyond a stone door in the woods.
What do we get here?
Over 4 pages we get a simple 2 room dungeon.
Usability/formatting
Obviously you are not going to get a lot in a two room dungeon however there is a decent amount of stuff to interact with given the size.
There is a fair amount of superfluous backstory that players are never going to get to know unless you seed it way in advance of them running into this tomb which seems unlikely as this is supposed to be a random hex encounter really. It would be better to foreshadow things if there was a maggot carved on the initial door rather than a crow.
The writing and formatting is fine, nothing special. For four pages this is perfectly usable content.
I do like the attempt to put some unique treasure in with the bone dust, that is pretty nice. Given the size of the dungeon there is obviously no space for faction play really.
Portability
You might need to switch up the lore a little but you can basically drop this in anywhere as intended.
Recommendation
If you want a really short dungeon this is a fine little example you can pull out without needing much thought.
Available on the author's patreon.
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