Another character for your wilderness campaigns. A more thief life, less wild protector, take on a ranger type. Spend your days hunting in the woods, setting traps.
Hunter
Requirements: Minimum CON 9, WIS 9
Prime requisite: DEX
Hit Dice: 1d4
Maximum level: 14
Armour: Leather, shields
Weapons: Any bows, one handed swords and axes, spears
Languages: Alignment, Common
Attack Bonus
Hunters have +1 to hit on attack rolls when using short or long bows.
Foraging and Hunting
A party with a hunter succeeds at foraging with a 2-in-6 chance and finds prey when hunting with a 5-in-6 chance.
Hiding
In woods or undergrowth, a hunter can hide with a 90% chance of success.
Pursuit
As a ranger.
Set Trap
A hunter may spend a turn setting up a trap, an unaware creature who trips the trap has an attack with a +4 rolled against them by the hunter. If the attack succeeds, the victim must save versus death with a penalty dependent on the hunters’s level (works as the assassinate skill for assassin). If the save fails, the victim is instantly killed, otherwise the trap makes the victim immobile until they spend a round freeing themselves.
Humans / demihumans of any level and monsters of up to 4+1 HD can trigger a hunter’s trap.
Tracking
As a ranger of the same level.
After Reaching 9th level
Upon reaching 9th level a hunter may found a hunters guild attracting 1d4 level two hunters and 1d8 level one hunters as apprentices.
Hunter Level Progression
Saving Throws
Level XP HD THAC0 D W P B S
1 0 1d4 19 [0] 13 14 13 16 15
2 1,750 2d4 19 [0] 13 14 13 16 15
3 3,500 3d4 19 [0] 13 14 13 16 15
4 7,000 4d4 19 [0] 13 14 13 16 15
5 14,000 5d4 17 [+2] 12 13 11 14 13
6 28,000 6d4 17 [+2] 12 13 11 14 13
7 56,000 7d4 17 [+2] 12 13 11 14 13
8 100,000 8d4 17 [+2] 12 13 11 14 13
9 200,000 9d4 14 [+5] 10 11 9 12 10
10 320,000 9d4+2* 14 [+5] 10 11 9 12 10
11 440,000 9d4+4* 14 [+5] 10 11 9 12 10
12 560,000 9d4+6* 14 [+5] 10 11 9 12 10
13 680,000 9d4+8* 12 [+7] 8 9 7 10 8
14 800,000 9d4+10* 12 [+7] 8 9 7 10 8
* Modifiers from CON no longer apply.
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