Sunday, March 19, 2023

Shadowmancer: Level One Spells

 This is going to be part one of a longer series on a new class I'm working on. The shadowmancer will be an arcane caster themed around darkness and night with some over lap with the illusionist and necromancer. As this is first draft content it may get revised later. 


Any feed back, especially on new spells is especially appreciated.


1. Blacksteel

Duration: 2 turns per level of the caster

Range: Touch

Any weapon the spell is cast upon becomes dark and non-reflective. When used the weapon is silent, any blood spilt by the weapon adheres to the weapon rather than dripping or spraying to make a sound.


2. Chill Touch

As per necromancer spell.


3. Darkness

As per the magic user spell, can not be reversed to cast light.


4. Delirium

Duration: 1 round + 1 round per level of the caster

Range: Touch

 You touch a creature that is drugged, drunken, unconscious or sleeping, if they fail to save vs spell at a -2 penalty they begin talking in their sleep. There is a 2 in 6 chance per round that their babbling will reveal names, passwords, codes, words of activation, directions or other useful information.


5. Detect Shadows

Duration: 3 turns

Range: Caster or creature touched

The subject can see through shadows within 10’ per level of the caster. Hidden creatures or objects in the same range are also revealed.


6. Disrupt Undead

Duration: Instant

Range: 20’ long cone, 20’ wide at end

Undead creatures in cone must save vs death or take 1d6 damage.


7. Net of Shadows

Duration: 1d6 rounds

Range: 25'

A single creature must save vs spells or be caught in a net of shadows. Creatures within the net can not be seen nor can they see further than 5'. Darkvision does not penetrate the net of shadows.


8. Read Magic

As per the magic user spell.


9. Sleep

As per the magic user spell.


10. Spook

As per the illusionist spell


11. Touch of Fatigue

Duration: 1 round per level of the caster

Range: Touch

The target must save vs spell or be fatigued. Fatigued creatures always act last in the round and are unable to retreat.


12. Whispering Shadows

Duration: Permanent until discharged

Range: Close

The spell imbues a chosen shadow with a message that will be triggered the next time a specific event occurs.

* The message must be 25 words long at most and in a language you know.

* The trigger must rely on an visual or auditory trigger.

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