Saturday, April 22, 2023

Swashbuckler (new class)

 Swashbuckler


Requirements: Minimum CHA 9

Prime requisite: CHA and DEX

Hit Dice: 1d6

Maximum level: 14

Armour: Leather, no shields

Weapons: Missile weapons, daggers, sword, short sword

Languages: Alignment, Common


Prime requisites: A swashbuckler with at least 13 in one prime requisite gains a 5% bonus to experience. If both CHA and DEX are 16 or higher, the swashbuckler gets a +10% bonus.


Daring Attack

Using the daring manoeuvre ability, a swashbuckler can make a daring melee attack. The attack inflicts double damage if successful. Against an unaware opponent, the swashbuckler also gains a +4 bonus to hit.


Dual Wielding

 Skilled in the art of the blade a swashbuckler may carry a second bladed weapon in their off hand which they can choose to give either a +1 AC bonus or a +1 to hit bonus when attacking with their main weapon.


Evasion

When retreating from melee, a swashbuckler ability to make a daring manoeuvre negates the opponent’s usual +2 bonus to hit.


Swashbuckler skills

 Swashbucklers can use the following skills with the chance of success shown below.

▶ Climb sheer surfaces (CS): A roll is required for each 100’ to be climbed. If the roll fails, the swashbuckler falls at the halfway point, suffering falling damage.

▶ Daring manoeuvre (DM): Swashbucklers throw caution to the wind and attempt all sorts of feats in combat such as swinging from chandeliers, running along narrow railings and vaulting obstacles. A roll is required for every 60’ travelled or new action attempted. The referee should modify the chance of success as they see fit based on the conditions and riskiness of the manoeuvre.

▶ Falling (FA): When able to make a daring manoeuvre, swashbuckler suffer no damage from the first 10’ of any fall. Damage due to falling from a greater height is reduced by the listed percentage (rounding fractions down).

▶ Pick pockets (PP): A swashbuckler may attempt to pick pockets as per a thief of the same level.


After reaching 9th level

 A swashbuckler can establish a stronghold attracting 2d6 level 1 swashbucklers as followers. These swashbucklers will serve the character with some reliability; however, should any be arrested or killed, the PC will not be able to attract apprentices to replace them.


Swashbuckler Level Progression

                                                                            Saving Throws

Level XP         HD         THAC0 D W P B S

1         0         1d6           19 [0] 13 14 13 16 15

2         1,500 2d6           19 [0] 13 14 13 16 15

3         3,000 3d6           19 [0] 13 14 13 16 15

4         6,000 4d6           17 [+2]         13 14 13 16 15

5         12,000 5d6           17 [+2]         12 13 11 14 13

6         24,000 6d6           17 [+2]         12 13 11 14 13

7         50,000 7d6           14 [+5]         12 13 11 14 13

8         100,000         8d6           14 [+5]         12 13 11 14 13

9         200,000         9d6           14 [+5]         10 11 9 12 10

10         320,000         9d6+2*       12 [+7] 10 11 9 12 10

11         440,000         9d6+4*       12 [+7] 10 11 9 12 10

12         560,000         9d6+6*       12 [+7] 10 11 9 12 10

13         680,000         9d6+8*       10 [+9] 8 9 7 10 8

14         800,000         9d6+10*     10 [+9] 8 9 7 10 8

* Modifiers from CON no longer apply.     D: Death / poison; W: Wands;

                                                                   P: Paralysis / petrify; B: Breath attacks;

                                                                    S: Spells / rods / staves.


Swashbuckler Skills Chance of Success

Level CS DM FA PP 

1         87  60   25 20

2         88  65   25 25 

3         89  70   25 30 

4         90  75   33 35 

5         91  80   33 40 

6         92  85   33 45

7         93  90   33 55

8         94  95   50 65

9         95  99   50 75

10         96  99   50 85

11         97  99   50 95

12         98  99   66 105

13         99  99   66 115

14         99  99   75 125

No comments:

Post a Comment

Winter Elf (new class)

 Elves of the far north, at home in the snowy climates. A variant of the standard elf class. Winter Elf  Add *Minimum CON 9 * Energy resista...