Barbarians will only accept magic from their tribal faith but who are those divine casters? Here is my take on the barbarian clerics, a druid-barbarian mashup. Enjoy!
Shaman
Requirements: Minimum STR 9. Minimum DEX 9
Prime requisite: CON and WIS
Hit Dice: 1d8
Maximum level: 14
Armour: Leather, chainmail, shields
Weapons: Any
Languages: Alignment, Common
Prime requisites: A shaman with at least 13 in one prime requisite gains a 5% bonus to experience. If both CON and WIS are 16 or higher, the shaman gets a +10% bonus.
Literacy: A 1st level shaman cannot read or write, irrespective of INT score
Cure Poison
As barbarian.
Divine Casting
As a druid of the same level with the exception that a shaman may not use any magic item unless it is associated with the faith of their tribe.
Identification
As druid
Fear Magic
As barbarian.
Pass Without a Trace
As druid.
Path Finding
As druid.
Shape Change
As druid.
Strike Invulnerable Monsters
As barbarian.
After reaching 8th level
A shaman may raise a horde as a barbarian can.
Shaman Level Progression
The Shaman is the same as a regular barbarian in every regard to level progression with the addition of spells learnt as if they were a druid of the same level.
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