A sliver tongued con man enters the town, step forward the charlatan for all your lie spreading needs! Consider this a non-spell casting bard with questionable intentions.
Charlatan
Requirements: Minimum INT 9
Prime requisite: CHA
Hit Dice: 1d4
Maximum level: 14
Armour: Leather, no shields
Weapons: Missile weapons, one handed melee weapons.
Languages: Alignment, Common
Alignment: A charlatan may not be of lawful alignment.
Charlatan skills
The charlatan can use the following skills with the chance of success shown below
▶ Detect Fakery (DF): It takes one to know one, a charlatan can detect fakery in people, objects or buildings.
▶ Know Alignment (KA): By spending a turn conversion with an individual a charlatan can come to know their alignment.
▶Pick Pockets (PP): As per the thief skill.
Disguise
As per assassin.
Enchantment
As per Bard.
Extra languages
As per bard.
After reaching 12th level
A charlatan can establish a front for their cons, attracting 2d6 followers of 1st level. The followers will serve the character with some reliability; however, should any be arrested or killed, the character will not be able to attract followers to replace them.
Charlatan level progression
The charlatan uses the thief progression table.
Charlatan Skills Chance of Success
Level DF KA PP
1 20 15 20
2 25 20 25
3 30 25 30
4 35 30 35
5 40 35 40
6 45 45 45
7 55 55 55
8 65 65 65
9 75 75 75
10 85 85 85
11 95 95 95
12 96 96 105
13 98 97 115
14 99 99 125
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