Saturday, May 6, 2023

Charlatan (new class)

A sliver tongued con man enters the town, step forward the charlatan for all your lie spreading needs! Consider this a non-spell casting bard with questionable intentions.


Charlatan


Requirements: Minimum INT 9

Prime requisite: CHA

Hit Dice: 1d4

Maximum level: 14

Armour: Leather, no shields

Weapons: Missile weapons, one handed melee weapons.

Languages: Alignment, Common


Alignment: A charlatan may not be of lawful alignment.


Charlatan skills

The charlatan can use the following skills with the chance of success shown below

▶ Detect Fakery (DF): It takes one to know one, a charlatan can detect fakery in people, objects or buildings.

▶ Know Alignment (KA): By spending a turn conversion with an individual a charlatan can come to know their alignment.

▶Pick Pockets (PP): As per the thief skill.


Disguise

As per assassin.


Enchantment

As per Bard.


Extra languages

As per bard.


After reaching 12th level

A charlatan can establish a front for their cons, attracting 2d6 followers of 1st level. The followers will serve the character with some reliability; however, should any be arrested or killed, the character will not be able to attract followers to replace them.


Charlatan level progression

The charlatan uses the thief progression table.


Charlatan Skills Chance of Success

Level   DF KA PP

1          20 15 20

2          25 20 25

3          30 25 30

4          35 30 35

5          40 35 40

6          45 45 45

7          55 55 55

8          65 65 65

9          75 75 75

10        85 85 85

11         95 95 95

12         96 96 105

13         98 97 115

14         99 99 125


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