Performers of darkness, bards of the shadow, the night singer, a twilight siren.
Night Singer
Requirements: Minimum DEX 9, minimum INT 9
Prime requisite: CHA
Hit Dice: 1d6
Maximum level: 14
Armour: Leather, chainmail, no shields
Weapons: Missile weapons, one-handed melee weapons.
Languages: Alignment, Common
Arcane Magic
Spell casting: Night singers carry spell books containing the formulae for arcane spells. The level progression table (below) shows both the number of spells in the night singer’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 2nd level night singer has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to night singer is found in the shadowmancer spell list.
Using magic items: As spell casters, night singers are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). They are, however, not able to use magic items with effects that charm or control living creatures, including humans (e.g. a ring that controls animals).
Sleep
By playing music and singing, the night singer can put to sleep subjects in a 30’ radius. This ability does not function in combat.
Number of subjects: Up to 2HD of creatures per level of the bard are affected. The night singer may choose to target a specific individual or a group (in which case, the affected individuals are determined randomly).
Types of subjects: At 1st level, the night singer can sleep humans and demi humans. At 4th level, animals may also be affected. At 7th level, monsters may be affected.
Effect: Each subject must save versus spells or as per the sleep spell
After Reaching 11th Level
A night singer can establish a theatre or opera house dedicated to the art of darkness. 2d6 night singers of 1st level will come to study under the character.
Night singer Level Progression
Saving Throws Spells
Level XP HD THAC0 D W P B S 1 2 3 4
1 0 1d6 19 [0] 13 14 13 16 15 – – – –
2 2,000 2d6 19 [0] 13 14 13 16 15 1– – –
3 4,000 3d6 19 [0] 13 14 13 16 15 2 – – –
4 8,000 4d6 19 [0] 13 14 13 16 15 3 – – –
5 16,000 5d6 17 [+2] 12 13 11 14 13 3 1 – –
6 32,000 6d6 17 [+2] 12 13 11 14 13 3 2 – –
7 64,000 7d6 17 [+2] 12 13 11 14 13 3 3 – –
8 120,000 8d6 17 [+2] 12 13 11 14 13 3 3 1 –
9 240,000 9d6 14 [+5] 10 11 9 12 10 3 3 2 –
10 360,000 9d6+2* 14 [+5] 10 11 9 12 10 3 3 3 –
11 480,000 9d6+4* 14 [+5] 10 11 9 12 10 3 3 3 1
12 600,000 9d6+6* 14 [+5] 10 11 9 12 10 3 3 3 2
13 720,000 9d6+8* 12 [+7] 8 9 7 10 8 3 3 3 3
14 840,000 9d6+10* 12 [+7] 8 9 7 10 8 4 4 3 3
* Modifiers from CON no longer apply. D: Death / poison; W: Wands;
P: Paralysis / petrify; B: Breath attacks;
S: Spells / rods / staves.