Saturday, November 4, 2023

Dwarf Cleric (new class)

 With a few suggestions from people on the 3d6dtl discord server I've put together what a dwarf cleric class might look like, it includes a modified spell list with some new spells!


Dwarf Cleric




Requirements: Minimum CON 9 and WIS 9

Prime requisite: STR and WIS

Hit Dice: 1d6

Maximum level: 8

Armour: Any, including shields

Weapons: Small or normal sized blunt weapons

Languages: Alignment, Common, Dwarvish, Gnomish, Goblin, Kobold


Prime requisites: A dwarf cleric with at least 13 STR and WIS gains a 5% bonus to experience. A dwarf cleric with at least 13 STR and at least 16 WIS gains a 10% bonus.


Combat

Dwarven clerics can use all types of armour. Due to their short height and religious restrictions, dwarven clerics can only use small or normal sized blunt weapons


Divine Magic

Holy symbol: A dwarven cleric must carry a holy symbol.

Deity disfavour: Dwarven clerics must be faithful to the tenets of their alignment, clergy, and religion. Dwarven clerics who fall from favour with their deity may incur penalties.

Magical research: A dwarven cleric of any level may spend time and money on magical research. This allows them to create new spells or other magical effects associated with their deity. When a dwarven cleric reaches 8th level, they are also able to create magic items.

Spell casting: The level progression table (below) shows the number of spells a dwarven cleric may memorize, based on their experience level. The list of spells available to dwarven clerics is found in Cleric Spells.

Using magic items: As spell casters, dwarven clerics can use magic scrolls of spells on their spell list. They can also use items that may only be used by divine spell casters (e.g. some magic staves).


Detect Construction Tricks

As expert miners, dwarves have a 2-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.


Infravision

Dwarves have infravision to 60’.


Listening at Doors

Dwarves have a 2-in-6 chance of hearing noises.


Turning Undead

A dwarven cleric may turn undead in a manner equivalent to a character of the cleric class possessing the same level.


After Reaching 8th Level

A dwarven cleric may construct a stronghold. If the dwarven cleric is in favour with their deity, the construction costs are halved, due to divine aid.


When the stronghold is complete, 5d6 × 10 dwarves of level 1–2 will arrive to serve the dwarven cleric. These followers are completely devoted to the dwarven cleric, never checking morale. 



D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.

† At 1st level, a dwarf cleric may only pray for the mending spell.




Spells




1st Level


Cure Light Wounds (Cause Lt. Wounds)

Detect Evil

Detect Treasure

Light (Darkness)

Mending

Protection from Evil

Remove Fear (Cause Fear)

Resist Cold


2nd Level


Ancestor’s Protection

Find Traps

Heat Metal

Hold Person

Know Alignment

Resist Fire

Silence 15’ Radius

Speak with Ancestors


3rd Level


Continual Light (Continual Darkness)

Cure Disease (Cause Disease)

Grudge (Remove Grudge)

Stone Shape

Locate Object

Striking


4th Level


Create Passage

Cure Serious Wounds (Cause Sr. Wounds)

Neutralize Poison

Protection from Evil 10’ Radius

Speak with Stones

Stoneskin


5th Level


Animate Object

Commune

Dispel Evil

Fabricate

Oath (Break Oath)

Stone to Flesh (Flesh to Stone)



Detect Treasure

1st level Dwarf Cleric Spell

Duration: 3 turns

Range: 120’


 The caster knows the direction of but not the distance to the largest deposit of precious metals and stones in range.


Mending

1st level Dwarf Cleric Spell

Duration: Permanent

Range: 10’

 

A single non-magical object is returned to working order. The maximum size of the object is 1 cubic foot per level of the caster.


Ancestor’s Protection

2nd level Dwarf Cleric Spell

Duration: 6 turns

Range: 60’


 All allies in a 20’ square not currently in combat gain +1 to saving throws and morale rolls.


Heat Metal

2nd level Dwarf Cleric Spell

 

As per the druid spell of the same level.


Speak with Ancestors

2nd level Dwarf Cleric Spell

Duration: 1 turn

Range: The Caster


 The caster receives a positive or negative reaction to one question based on the wisdom of their ancestors.


Grudge (Remove Grudge)

3rd level Dwarf Cleric Spell

Duration: Permanent/Instant

Range: Touch


 If the subject fails their save vs spell their name magically inscribed in the fabled book of grudges marking them as an enemy of all dwarven kind.


 Effects: The subject can not use any items of dwarven make, is unwelcome in all dwarven communities, has a -6 on all reaction rolls with dwarves and dwarves have a +2 to their attack rolls against the subject.


Reversed: Removes the subject's name from the book of grudges.


Stone Shape

3rd level Dwarf Cleric Spell

Duration: Permanent

Range: Touch

 

Reshapes an area of stone or rock as the caster desires. Area affected is 3 cubic feet per level of the caster.


Create Passage

4th level Dwarf Cleric Spell

Duration: 3 turns

Range: 30’


 A 4’ diameter hole is temporarily opened in a solid rock or stone, forming a passageway up to 10’ deep.


Speak with Stones

4th level Dwarf Cleric Spell

Duration: 3 turns

Range: 30’


This spell has two usages:

Normal stones: Communication with normal stones or rocks. The caster may ask simple questions and the stones or rocks will reply with a general feeling or memory of something they witnessed .

Monstrous stones: Communication with stone-like or stone-based monsters.


Stoneskin

4th level Dwarf Cleric Spell

Duration: 6 turns

Range: Touch

 

A willing creature’s skin is turned to stone protecting it from non-magical attacks for the duration of the spell.


Animate Object

5th level Dwarf Cleric Spell

Duration: Concentration

Range: 120’


 A non-magical object of up to 12 cubic feet in size is brought to life under the casters command.

Movement: the object moves at 30’ per round.

Concentration: If the caster moves or loses concentration the spell ends.

Hit points & damage: Should be determined by the referee based on the type of object.



Fabricate

5th level Dwarf Cleric Spell

Duration: Permanent

Range: 120’

 You transform up to 10’ cubes worth of material into any non-magical object.


Oath (Break Oath)

5th level Dwarf Cleric Spell

Duration: Permanent/Instant (Break Oath)

Range: 30’


 The caster binds the subject to an oath. Oaths are usually undertaken to repay a debt such as sparing a life or as penance for an offense or shame.


Examples: Exile, seeking death against a worthy foe, recover an important artifact, free a lost hold or service to the caster.

Saving throw: The subject may save versus spells, with success indicating that the quest has no effect.

Refusal: Subjects who refuse or break their oaths come under a grudge.


Reversed: Break Oath

 By reverse casting the spell the original caster or a member of the same order can end an oath spell.


Stone to Flesh (Flesh to Stone)

5th level Dwarf Cleric Spell


 As per the 6th level Magic User spell.


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