Saturday, November 18, 2023

Runesmith (new class)

 Continuing the exploration of potential dwarf subclasses here is the runesmith, a class for creating magic weapons and armour. This is still a work in progress so rune system to follow.


Runesmith


Requirements: Minimum CON 9

Prime requisite: STR and INT

Hit Dice: 1d6

Maximum level: 10

Armour: Any, including shields

Weapons: Small or normal sized blunt weapons

Languages: Alignment, Common, Dwarvish, Gnomish, Goblin, Kobold


Prime requisites: A runesmith with at least 13 STR and INT gains a 5% bonus to experience. A runesmith with at least 13 STR and at least 16 INT gains a 10% bonus.


Combat

Runesmiths can use all types of armour. Due to their short height, dwarves can only use small or normal sized weapons and as a runesmith they may only use blunt weapons.


Detect Construction Tricks

As expert miners, dwarves have a 2-in6 chance of being able to detect new construction, sliding walls, or sloping passages when searching.


Detect Room Traps

Due to their expertise with construction, dwarves have a 2-in-6 chance of detecting non-magical room traps when searching.


Infravision

Dwarves have infravision to 60’

.

Listening at Doors

Dwarves have a 2-in-6 chance of hearing noises.


Lore

 A runesmith has a 2-in-6 chance of knowing the lore pertaining to magic weapons and armour, this includes knowing their abilities.


Runesmithing

 Runesmiths may create magic weapons and armour using the runes they know. The time and cost of these items is decided by the referee.

 Rune book: Runesmiths carry rune books containing the formulae for runes. The level progression table (below) shows both the number of runes in the runesmiths’s rune book and the number they may learn, determined by the character’s experience level. Thus, a 1st level runesmith has one rune in their rune book, selected by the referee (who may allow the player to choose). The list of runes available to runesmiths is found below.


 After reaching 9th level

 A runesmith may found a master forge upon reaching 9th level attracting 1d6 apprentices of first level.



Saving Throws

Runes

Level

XP

HD

THAC0

D

W

P

B

S

T1

T2

T3

1

0

1d6

19 [0]

8

9

10

13

12

1



2

2,200

2d6

19 [0]

8

9

10

13

12

2



3

4,400

3d6

19 [0]

8

9

10

13

12

2



4

8,800

4d6

19 [0]

6

7

8

10

10

3

1


5

17,000

5d6

19 [0]

6

7

8

10

10

3

1


6

35,000

6d6

17 [+2]

6

7

8

10

10

3

2


7

70,000

7d6

17 [+2]

4

5

6

7

8

3

2


8

140,000

8d6

17 [+2]

4

5

6

7

8

4

3

1

9

270,000

9d6

17 [+2]

4

5

6

7

8

4

3

1

10

400,000

9d6+3*

17 [+2]

2

3

4

4

6

5

3

2














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