Saturday, December 9, 2023

Battle Chanter (new class)

  Another dwarf subclass this week, this time the dwarf battle chanter!


Battle Chanter


Requirements: Minimum CON 9

Prime requisite: STR and CHA

Hit Dice: 1d6

Maximum level: 10

Armour: Any including shields

Weapons: Small or normal sized

Languages: Alignment, Common, Dwarvish, Gnomish, Goblin, Kobold


Entering into battle chanting the sacred hymns of the dwarves the battle chanter bolsters their allies.


Prime requisites: A battle chanter with at least 13 STR and CHA gains a 5% bonus to experience. A battle chanter with at least 13 STR and at least 16 CHA gains a 10% bonus.


Combat

Battle chanters may use any type of armour. Their stature means they can only use small or normal sized weapons. They cannot use longbows or two-handed swords.


Infravision

Battle chanters have infravision out to 60’.


Listen

Battle chanters have a 2-in-6 chance of hearing noises when listening at doors.


Lore

From 2nd level, a battle chanter has a 2-in-6 chance of knowing lore pertaining to monsters, magic items, or heroes of folktale or legend. This ability may be used to identify the nature and powers of magic items.


Warchant

 While the battle chanter chants in combat, allies within 30’ gain a +1 to all melee attack rolls, at third level they also gain a +1 to armour class, at seventh level they also gain +1 to saving throws and at tenth level +1 to damage rolls from melee attacks. The warchant lasts for three rounds or until the battle chanter takes damage.


After Reaching 10th Level

 Upon reaching 10th level a battle chanter may establish a chantry attracting 2d6 first level apprentices.



Saving Throws

Level

XP

HD

THAC0

D

W

P

B

S

1

0

1d6

19 [0]

8

9

10

13

12

2

2,200

2d6

19 [0]

8

9

10

13

12

3

4,400

3d6

19 [0]

8

9

10

13

12

4

8,800

4d6

17 [+2]

6

7

8

10

10

5

17,000

5d6

17 [+2]

6

7

8

10

10

6

35,000

6d6

17 [+2]

6

7

8

10

10

7

70,000

7d6

14 [+5]

4

5

6

7

8

8

140,000

8d6

14 [+5]

4

5

6

7

8

9

270,000

9d6

14 [+5]

4

5

6

7

8

10

400,000

9d6+3*

12 [+7]

2

3

4

4

6



D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.

† At 1st level, a dwarf cleric may only pray for the mending spell.


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