Saturday, December 30, 2023

Engineer (new class)

 Another new dwarf subclass this time the engineer who fits some of the roll a thief might in dwarf culture.


Engineer


Requirements: Minimum CON 9 and DEX 9

Prime requisite: STR and INT

Hit Dice: 1d6

Maximum level: 8

Armour: Any, no shields

Weapons: Small or normal sized blunt weapons

Languages: Alignment, Common, Dwarvish, Gnomish, Goblin, Kobold


Prime requisites: An engineer with at least 13 STR and INT gains a 5% bonus to experience. An engineer with at least 13 STR and at least 16 INT gains a 10% bonus.


Alignment: An engineer must be of the same alignment as their guild..


Guild oath: An engineer swears loyalty to their guild, any engineer who shares the secrets of their guild or fails to follow their guildmaster’s instructions is cast out.


Combat

Engineers can use all types of armour but may not use shields. Due to their short height and focus on working with tools, engineers can only use small or normal sized blunt weapons.


Detect Construction Tricks

As experts in construction, engineers have a 3-in-6 chance of being able to detect new construction, sliding walls, or sloping passages when searching. This rises to 4-in-6 at level 4 and 5-in-6 at level 8.


Detect Room Traps

Due to their expertise with construction, engineers have a 2-in-6 chance of detecting non-magical room traps when searching.


Infravision

Engineers have infravision out to 60’.


Tinkering

 An engineer’s familiarity with machinery allows him to attempt the following:

Open non-magical locks or disarm non-magical traps with a 2-in-6 chance rising to 3-in-6 at 4th level and 4-in-6 at 8th level.

Fix mechanical devices at a 1-in-6 chance in a time period decided by the referee. This rises to 2-in-6 chance at 2nd level, 3-in-6 chance at 4th level, 4-in-6 chance at 6th level and 5-in-6 chance at 8th level.


Tools

 An engineer must possess and maintain a set of engineers tools.


Reaching 8th level

 A guild may only have one guildmaster so to reach 8th level an engineer must defeat the current guildmaster in a contest in alignment with their guilds laws.


 Once successful an engineer becomes master of their guild with all the resources and responsibilities that come with the role.



Saving Throws

Level

XP

HD

THAC0

D

W

P

B

S

1

0

1d6

19 [0]

8

9

10

13

12

2

2,200

2d6

19 [0]

8

9

10

13

12

3

4,400

3d6

19 [0]

8

9

10

13

12

4

8,800

4d6

19 [0]

6

7

8

10

10

5

17,000

5d6

17 [+2]

6

7

8

10

10

6

35,000

6d6

17 [+2]

6

7

8

10

10

7

70,000

7d6

17 [+2]

4

5

6

7

8

8

140,000

8d6

17 [+2]

4

5

6

7

8

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