Saturday, March 9, 2024

Stonekin (new class)

 Hermit dwarfs with great affinity for the natural stone environments underground. They are the druids of the dwarf people.


This is first draft material and still requires a spell list and spells to go with the class.


Stonekin


Requirements: Minimum CON 9
Prime requisite: STR and WIS
Hit Dice: 1d6
Maximum level: 10
Armour: Leather, wooden shields
Weapons: Small or normal sized clubs, staffs and slings
Languages: Alignment, Common, Dwarvish

Prime requisites: A stonekin with at least 13 STR and WIS gains a 5% bonus to experience. A stonekin with at least 13 STR and at least 16 WIS gains a 10% bonus.

Combat
 Stone kind do not use metal armour or shields and may only fight using clubs, staffs or slings.

Divine Magic
Holy symbol: A stonekin must carry a holy symbol, a stone of importance to the character.
Deity disfavour: Stonekin must be faithful to the tenets of their alignment, clergy, and religion. Stonekin who fall from favour with their deity may incur penalties.
Magical research: A stonekin of any level may spend time and money on magical research. This allows them to create new spells or other magical effects associated with their deity. When a stonekin reaches 8th level, they are also able to create magic items.
Spell casting: The level progression table (below) shows the number of spells a stonekin may memorize, based on their experience level. The list of spells available to stonekin is found below.
Using magic items: As spell casters, stonekin can use magic scrolls of spells on their spell list. They can also use items that may only be used by divine spell casters (e.g. some magic staves).

Hiding
 When in an environment of natural stone a stonekin may hide with a 90% chance of success.

Identification
Stonekin can identify all types of stone and minerals as well as all plants and animals that roam the world below.

 Infravision
Dwarves have infravision to 60’

Languages
 Stonekin speak a secret language of their order, the language is similar enough to the secret language of druids to be able to communicate basic concepts between speakers of the two secret languages.

Listening at Doors
 Dwarves have a 2-in-6 chance of hearing noises.

Pass Without Trace
 From 3rd level stonekin can pass through environments of natural stone without leaving a trace. The character can move through rocky areas without impediment.

Shape Change
 Upon reaching 7th level, a stonekin gains the ability to change into an 8HD earth elemental once a day.

Reaching 8th Level and Above
 There can be only eight stonekin of 8th level, when a stonekin has enough experience points to reach 8th level they must challenge and defeat an existing 8th level stonekin. Similarly there can only be three 9th level stonekin and one 10th level stonekin. 
 Stonekin who reach 8th level or above may found a stronghold in an environment of natural stone.


Saving Throws

Spells

Level

XP

HD

THAC0

D

W

P

B

S

1

2

3

4

5

1

0

1d6

19 [0]

8

9

10

13

12

1

2

2,200

2d6

19 [0]

8

9

10

13

12

2

3

4,400

3d6

19 [0]

8

9

10

13

12

2

1

4

8,800

4d6

19 [0]

6

7

8

10

10

2

2

5

17,000

5d6

17 [+2]

6

7

8

10

10

2

2

1

1

6

35,000

6d6

17 [+2]

6

7

8

10

10

2

2

2

1

1

7

70,000

7d6

17 [+2]

4

5

6

7

8

3

3

2

2

1

8

140,000

8d6

17 [+2]

4

5

6

7

8

3

3

3

2

2

9

270,000

9d6

17 [+2]

4

5

6

7

8

4

4

3

3

2

10

400,000

9d6+3

17 [+2]

2

3

4

4

6

4

4

4

3

3


D: Death / poison; W: Wands; P: Paralysis / petrify; B: Breath attacks; S: Spells / rods / staves.

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