Tuesday, January 28, 2025

Monsters of the Shadow realm part 2

 Dodwrynos the Nightbringer, true shadow dragon


Armour Class    -2 [21]

Hit Dice    9+1** (49hp)

Attacks    [2 × claw (1d4), 1 × bite (3d4)] or breath

THAC0    11 [+8]

Movement    90’ (30’) / 240’ (80’) flying

Saving Throws    D8 W9 P10 B10 S12 (9)

Morale    10

Alignment    Chaotic

XP    2300

Number Appearing    1

Treasure Type    H


Breath weapon: Cloud of darkness.

Language and spells: 90%; 4 × 1st level, 4 x 2nd level.

Sleeping: 50% in daylight, 10% otherwise.

Hiding: Shadow dragons have a 5-in-6 chance to hide in shadows.


Woe Knight


Remains of the soul of a knight who failed to complete their quest trapped on the mundane plane in shadow form until their quest is completed. Often tied to a specific location such as where the knight fell or was interned. If a Woe Knight is killed it reappears the next dusk, can only be freed by completing the knight's quest.


Armour Class    2 [17]

Hit Dice    5** (22hp)

Attacks    1 × weapon (1d6 + energy drain)

THAC0    16 [+3]

Movement 60’ (20’)

Saving Throws D10 W11 P12 B13 S14 (5)

Morale 12

Alignment    Lawful

XP 425

Number Appearing    1

Treasure Type    E


Energy drain: A successfully hit target permanently loses one experience level (or Hit Die). This incurs a loss of one Hit Die of hit points, as well as all other benefits due to the drained level (e.g. spells, saving throws, etc.). A character’s XP is reduced to the lowest amount for the new level.

Mundane damage immunity: Only harmed by magic attacks.

Spell immunity: Unaffected by charm and sleep spells.

Monday, January 27, 2025

Monsters of the shadow realm (part 1?)

Shadow Dragon 


Armour Class    -2 [21]

Hit Dice    6+1** (31hp)

Attacks    [2 × claw (1d4), 1 × bite (3d4)] or breath

THAC0    14 [+5]

Movement    90’ (30’) / 240’ (80’) flying

Saving Throws    D10 W11 P12 B13 S14 (6)

Morale    9

Alignment    Chaotic

XP    725

Number Appearing    1d2 (1d2)

Treasure Type    H


Breath weapon: Cloud of darkness.

Language and spells: 90%; 3 × 1st level.

Sleeping: 50% in daylight, 10% otherwise.

Hiding: Shadow dragons have a 5-in-6 chance to hide in shadows.

Saturday, January 11, 2025

Gloom Steel

 The native metal of the shadow plane. Gloom steel is a dull grey in appearance and does not reflect light. If transported to another plane then gloom steel will shatter when exposed to sunlight. Counts as a magical weapon against creatures from the shadow plane or that are made of shadow.

Summarize your Campaign Setting in 2d20 words or Less

 The font of creativity, d4 Caltrops, posted d100 brain food for bloggers so here is my attempt at fulfilling a prompt.  I rolled a 14 so h...