By David Harvison
Eyes for teeth
OSE, 4th-6th level
Premise: People are disappearing from the local village, go figure it out.
What do we get here?
Over 12 pages we get an adventure with a 6 room dungeon.
Usability/formatting
A pretty standard set up here, local big wig pays you to solve a problem. It is a weak hook and not much gold offered with it for the aimed level of the characters.
I like the attempt at faction play even if I am not sure the logic of the adventure works out. The Wurm will smoke the players but mostly just wants the wizard gone, so why doesn't the wurm just smoke the wizard themselves as they are so powerful? I think the adventure needs a bit more on the wurm both in the upfront rumours as it is something the party are sure to ask about given the place names and in terms of why the wizard/wurm co-exist.
Everything is pretty well set and formatted. The dungeon map is fine, it is only a small one so there is a little to how much you can do with that.
Honestly this reads like a starter adventure more than one for characters that have gained some levels.
Portability
Should be easy to plonk down anywhere that you have a village.
Recommendation
Nothing especially stands out about the writing here, this is a workable effort that you definitely can run as written it just lacks in quality to make it something you want to run.
No comments:
Post a Comment