Thursday, January 26, 2023

Sword in the Sleeping Island



By David Harvison

Eyes for teeth

OSE, "mid"  levels


Premise: There is an island where some sleepy boy sorcerers hid their treasures.


What do we get here?


  Over 13 pages we get a dungeon with 8 keyed locations.


 Usability/formatting

 

 Well formatted and structured this is an easy to run adventure. The writing may lack a little in flavour to really excite you however this is a perfectly usable effort.


 The map from Dyson Logos is a solid frame work to build off although I do have two issues with it. It is a bit linear, hard to escape with such a small number of rooms, and half the adventure is hidden behind a secret door which can be a problem if players miss it or get stuck.


 Treasure is okay, the attempt at faction play is nothing special but at least it is present. I do like that there was at least an effort made to offering a variety of hooks even if they are a bit bland.

 

Portability


   Islands are always good for dropping into to existing campaigns.


Recommendation


 A perfect little hex filler or drop in location for an existing campaign, easy to skin up for your own world.


 Costs $3 on itch with a number of unclaimed community copies still available at the time of writing.


https://eyesforteeth.itch.io/sword-in-the-sleeping-island

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