By David Harvison
Eyes for teeth
OSE, "mid" levels
Premise: There is an island where some sleepy boy sorcerers hid their treasures.
What do we get here?
Over 13 pages we get a dungeon with 8 keyed locations.
Usability/formatting
Well formatted and structured this is an easy to run adventure. The writing may lack a little in flavour to really excite you however this is a perfectly usable effort.
The map from Dyson Logos is a solid frame work to build off although I do have two issues with it. It is a bit linear, hard to escape with such a small number of rooms, and half the adventure is hidden behind a secret door which can be a problem if players miss it or get stuck.
Treasure is okay, the attempt at faction play is nothing special but at least it is present. I do like that there was at least an effort made to offering a variety of hooks even if they are a bit bland.
Portability
Islands are always good for dropping into to existing campaigns.
Recommendation
A perfect little hex filler or drop in location for an existing campaign, easy to skin up for your own world.
Costs $3 on itch with a number of unclaimed community copies still available at the time of writing.
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