By Vance Atkins
Self published
OSE, "low" levels
Premise: A ghost pirate is raiding local shipping lanes, explore the pirates lair.
What do we get here?
Over 6 pages we get a dungeon with 14 keyed locations.
Usability/formatting
We get a map by Matt Jackson up front to help orient ourselves. The map is well done, clear and with plenty of loops to explore. A scale might have been helpful as room sizes never get a mention in the text.
Nothing really zings about the writing. It is good enough for you to run the thing but never enticing enough to make you itching to do so.
For magic items there are three unique ones which is pretty nice although likely one will get used on your players rather than them ever getting their hands on it.
Portability
Requires a coastal region, could possibly be reworked for an inland bandit camp, would be hard though.
Recommendation
If you need something you can quickly pull out this would work fine. A good back up to have on hand for when your players want to go pirate hunting, spending some time spicing things up would be worth your while before running.
Pay what you want on itch.
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