By Clerics Wear Ringmail
Self published
B/X, level 4
Premise: Go explore the dungeon of the troll priest.
What do we get here?
Over 7 pages we get a dungeon with 12 keyed locations.
Usability/formatting
A troll holy space has some potential to it as an idea, I am not sure this adventure does particularly deep on that though. It could easily be a holy place of any type of creature, there is nothing that really screams troll about the place.
Rooms have a decent amount of interactivity. There is one save or die trap that is not really telegraphed very well which seems a bit harsh.
Writing is good enough to run from, nothing to really blow you away. Treasure is all mundane, nothing too special.
Portability
Does not look to hard to drop in as there is nothing implied with in the dungeon about the location the dungeon is found in. A lack of hooks is a double edged sword in that regard, gives flexibility but requires more work of the referee.
Recommendation
Fine if not inspiring. You can run as is just nothing makes you want to. Free on the writer's blog.
https://clericswearringmail.blogspot.com/2020/12/dead-troll-halls.html
No comments:
Post a Comment