Monday, March 20, 2023

Shadowmancer: Level Two Spells

 Continuing on from yesterday the level two spells for the Shadowmancer. Again this is first draft stuff, any feedback greatly appreciated.



1. Claws of Darkness

Duration: 1 round per level of the caster

Range: Self

Your hands become shadow claws which do 1d8 damage when attacked with. You may extend the claws up to 6' in length giving you 10' range on your claw attacks.


2. Dark Mirror

Duration: 1 round per level of the caster

Range: Self

Using a mirror the spell has the following effects for its duration:

* Prevent magical darkness from forming around you.

* Reflect back magical darkness on the caster

*Allows you to see through any darkness up to 10' in distance.


3. Dancing Shadows

Duration: Concentration

Range: 120'

You create a 30' by 30' cube of dancing shadows, any creatures in that area must save vs spells or become disorientated, suffering a -2 to their attack rolls and saving throws.


4. Detect Magic

As per magic user spell.


5. Power Word, Sleep

Duration: 4d4 turns

Range: 240'

Targets a single creature up to 6+1HD, effects as per sleep spell.


6. Scare

Duration: 3d4 rounds

Range: 30'

A single creature of 6HD or less must save vs spells or be scared for the duration. Scared creatures fall into a fit of trembling and if cornered fight at -1 to hit, damage and saving throws.

Restrictions: Undead and elves are unaffected.


7. Shadow Burst

Duration: Instantaneous

Range: 180'

All creatures in a 60' line take 1d6 damage, with a successful save vs spells taking half damage.


8. Shadow Mask

Duration: 1 turn per caster level

Range: Self

A veil of shadows covers your face obscuring your identity. You gain a +4 to saving throws against light or darkness based spells and a 3 in 6 chance to save against gaze attacks.


9. Shadow Spray

Duration: 2d4 rounds

Range: 15'

A spray of black ribbons hits creatures in a 15' cone, creatures with 3HD or less must save vs spells or be blinded for the duration of the spell.


10. Spectral Hand

Duration: Concentration (up to 6 rounds)

Range: 90'

You conjure a ghostly hand anywhere within range which can be used to cast touch based spells of 4th level or lower.


11. Spectral Wings

Duration: 1 turn per level of the caster

Range:  Touch

You can spectral wings which allow you to fly as per the fly spell.


12. Spirit Armour

Duration: 2 rounds per level of the caster

Range: Self

Your AC is set to 4[15] for the duration of the spell.

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