Tuesday, March 21, 2023

Shadowmancer: Level Three Spells

 1. Blacklight

As per the illusionist spell.


2. Continual Darkness

As per the cleric spell, can not be reversed.


3. Creeping Shadow

Duration: 1 round per level of the caster

Range: Self.

You shadow grows 45 feet per round to a maximum of 30 feet per level of the caster. The shadow can move along floors and walls as a normal shadow. You may hear and speak through your shadow. While you may not physically interact with anything using your shadow your shadow can be attacked by +1 or better weapons, the shadow as the same armour and hit points as the caster, for any hit points lost by the shadow the caster loses the same amount.


4. Control Darkness and Shadows 

Duration: Concentration

Range:  120'

You can effect existing darkness and shadows, both natural and magical, by causing them to darken, lighten or move. The spell effects one 5ft cube of darkness or shadow per level of the caster.


5. Dark Bridge

Duration: 1 round per level of the caster

Range: 120'

You create a bridge of darkness up to 200' in length. The bridge must be secured at both ends and can support up to 600 pounds of weight at a time.


6. Darkvision

Duration: 1 hour per level of the caster

Range: Touch

The subject gains the ability to see 60' even in complete darkness. No colours can be perceived with darkvision, only black and white. Magical darkness can not be penetrated by darkvision.


7. Fear

As per the illusionist spell.


8. Paralysation

As per the illusionist spell.


9. Phantom Steed

As per the illusionist spell.


10. Shadow Blink

Duration: Instant

Range: Self

 You step into a shadow and emerge from another shadow that you can see within 180' of the original shadow.


11. Shadow Cloak

Duration: 1 turn per level of the caster

Range: Self

When standing in shadows while under the effects of this spell the caster is invisible. The caster may step out of the shadows, attack, then back into shadows and disappear again as long as the spell is still active. The spell is dispelled by any light equal to natural sunlight or stronger.


12. Wraithform

As per the illusionist spell.

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