By Joseph Robert Lewis
Dungeon Age
Basic 1st level
Premise: You awake locked in a cell with a bunch of strangers, can you escape before the slavers arrive in 4 hours time?
What do we get here?
Spanning 17 pages we get an adventure that can be run as a one shot, campaign kick off or with some modification might function as a funnel.
Usability/Formatting
As with the previous Dungeon Age adventure I reviewed this is a really well formatted adventure designed to be easy to run. Due to the nature of the scenario you do need to read the whole thing up front to make sure you know what happens in the case of certain triggers.
The read alouds are better done than the ones in Witches of Forstwyck, they are brief and give hints at things for the players to explore rather than giving too much away. Maps are simplistic and clear, the only thing they lack is a scale which could be helpful. Given this adventure is run under a strict timer a scale would really help with keeping the players under the gun as they move about the fort section of the adventure.
I would have liked to see the stat blocks for guards next to the appropriate paragraph for where they are found rather than at the back of the pdf, that is a minor quibble with such a short adventure though.
Once you set up the scenario this is basically a sandbox for the players to try whatever they like to get out so while the advise is not exhaustive I think it covers most of the basic angles. You will need to be able to react to what your players do if they are really thinking outside the box.
Portability
You can easily drop this location and adventure in any setting, there is little in the way or detail or restrictions in the set up. NPC names are generic enough you can easily change them if needed.
Recommendation
I really like how much personality is fit into such a short amount of adventure and brief writing. All the NPCs are well done and the other prisoners come with nice flaws that can easily add wrinkles to the whole adventure.
You might have to be a bit careful with the lethality of this adventure which is where running it as a funnel would help.
This would make a great one off, campaign starter or possibly a competitive adventure at a con to see who can get the quickest escape time. You will be hard pressed to get an evening's fun for a group of people at such a low price doing anything else.
https://www.drivethrurpg.com/product/310516/Escaping-Edgewild
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