Wednesday, November 30, 2022

The Toymaker's Problem

  

By Wmath

One page dungeon contest 2022

No system or level given.


Premise: The famous toymaker, Edward Winston, has requested you to assist him in clearing out some “old toys” from his storage, offering pay to do.



What do we get here?


 A single page gives 7 keyed locations in a dungeon.


 Usability/formatting


 There is the potential for a super creepy adventure here, unfortunately the writing is just not up to capitalising on the premise. 


 The different rooms are little more than fights, nothing much in the way of interactivity or faction play. Getting to the final room is railroad locked behind key collection which is not great either. Room descriptions are workable they just lack any flavour to them.


 No where do you find any rewards, this is a pretty poor execution of a good idea imo.


Portability


   As long as you have magic and toys I think you'll be fine fitting this one into your world. If you want to make it sci-fi I suspect that would be pretty easy too.


Recommendation


 As a point of inspiration this adventure as some value, I would never run as is though, it needs just too much work.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Tuesday, November 29, 2022

The Eleventh Wonder of the Suvellian Age

 

By Steve Killan

One page dungeon contest 2022

No system or level given.


Premise: Go find the missing wonder of a long dead emperor.



What do we get here?


 A single page gives 15 keyed locations in a dungeon.


 Usability/formatting


 While this claims to be a generic adventure there is enough in the text to suggest you are best off running this one in 5E.


 The map is some nice, clean art that is easy to understand. I really appreciate the diagram of the trap in the final room, a nice explanation of how that one works.


We are a little short on treasure here, otherwise the adventure seems to have most of the bases covered. Good loops, stuff to interact with and some nice traps. Maybe you can tease out a little faction play however that is not really present either.


 The writing is very bare bones, a constraint of the medium I'm afraid. So you will have to come up with evocative room descriptions yourself.


Portability


   You can easily slot this adventure into any isolated location. It is missing some hooks however they should be easy enough to come up with.


Recommendation


 Perfectly serviceable dungeon, needs a tiny bit of embellishing to make it a full adventure.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Monday, November 28, 2022

Beast of Dogwood Forest

  

By Larry Z. Pennyworth

One page dungeon contest 2022

No system or level given.


Premise: A screeching beast in the woods menaces a village.



What do we get here?


 A single page gives 4 locations.


 Usability/formatting


 It does not matter what locations the players visit in what order because this is a railroad. No agency here.


 Also not here is any descriptions of the locations, any interesting treasure or any reason to want to play this adventure.


 I wish I could find something redeeming about this one however I just can't. 


Portability


   You have woods and village? You can run this adventure.


Recommendation


 Nope, not at all.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Sunday, November 27, 2022

Fairy Train

 

By Ewen Cusworth

One page dungeon contest 2022

No system or level given.


Premise: The characters have been hired as guards posing as passengers to insure the smooth running of the first journey for a train between the human world and the fae realm.



What do we get here?


 A single page gives 6 locations on a train.


 Usability/formatting


 There is the frame work or possibility for an interesting adventure here. Enclosed location and agents of chaos are both great for being a mad cap scenario around. Unfortunately I think you need to do just too much work on your own to build this into the farce it deserves to be because there is too little information to work with.


  I like the random event table and I suppose the panic system is fine, the problem is you are told to just roll whenever on the random event table which basically sums up the whole adventure. The writer is like 75% of the way there, they just get bored before finishing things. You need to be clear about when events should happen, how the time table of the adventure should run out. See A Rough Night at the Three Feathers which I have previously reviewed for how this sort of thing can be knocked out of the park.


 Now I realise on a single page it is going to be hard to get everything in but I think by cutting back the writing a bit it should have been possible. 


Portability


   You probably need a fairly high fantasy world for this one to work, it has a magic inter planar train as the core of the adventure. I suppose you could move it to a magical ship but that loses something of the very nature of how a linearly set up train constricts the scenario.


Recommendation


 Probably not, I'd love to see the peak version of this adventure though it could be totally bonkers in the best way.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Firbolg (new class)

  Previously I have done my take on goliaths in for my own setting which you can find here. Now is my take on the original firbolg concept from 1st edition as a class if you want another type of giant adjacent PC class which is a little more of a trickster.



Firbolg


Requirements: Minimum INT 9, minimum WIS 9

Prime requisite: STR

Hit Dice: 1d10

Maximum level: 10

Armour: no armour, no shields

Weapons: Two handed melee weapons, giant sized weapons.

Languages: Alignment, Common, Elven, Giant, Firbolg


Arcane Magic

Spell casting: Firbolgs carry spell books containing the formulae for arcane spells. The level progression table (below) shows both the number of spells in the firbolg’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 2nd level firbolg has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to firbolgs is found in the illusionist spell list.

Using magic items: As spell casters, firbolgs are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). They are, however, not able to use magic items with effects that cause direct damage (e.g. a wand that shoots fireballs).


Bat Missiles

 When a firbolg has one free hand they may bat away missile attacks and gain a +2 to their AC vs missiles.


Combat

 Firbolgs never wear armour or use shields. Due to their immense size firbolgs wield normal sized two handed melee weapons in one hand, giant sized weapons may be used one or two handed.


Detect Magic

 Due to their affinity with spells firbolgs have a 2-in-6 chance of detecting magic.


  Double Damage

 When using a giant sized weapon with two hands a firbolg does double the amount of damage.


 Infravision

 Firbolgs have infravision to 60’.


 After Reaching 9th Level

 Upon reaching 9th level a firbolg may establish a hill or mountain fort. A firbolg ruler may only hire firbolg or other giant related mercenaries. Specialists and retainers of any ancestry may be hired.


Firbolg Level Progression

                                                                        Saving Throws Spells

Level XP HD         THAC0 D   W  P   B  S 1 2 3 4 5

1 0         1d10   19 [0] 11 12 14 16 15  – – – – –

2 4,000 2d10   19 [0] 9 10  12 14 12 1 – – – –

3 8,000 3d10   19 [0] 9 10  12 14 12 2 – – – –

4 16,000 4d10   19 [0] 9 10  12 14 12 2 1 – – –

5 32,000 5d10   17 [+2]         9 10  12 14 12 2 2 – – –

6 64,000 6d10   17 [+2]         6   7    9 11   9 2 2 1 1 –

7 120,000 7d10   17 [+2]         6   7    9 11   9 2 2 2 1 1

8 250,000         8d10   17 [+2]         6   7    9 11   9 3 3 2 2 1

9 400,000         9d10   14 [+5]         6   7    9 11   9 3 3 3 2 2

10 600,000         9d10+2*   14 [+5]         3   5    7   8   7 4 4 3 3 2

* Modifiers from CON no longer apply. D: Death / poison; W: Wands;

                                                                        P: Paralysis / petrify; B: Breath attacks;

                                                                        S: Spells / rods / staves.


Friday, November 25, 2022

Thieves Guild Training Dungeon

By red wyrmling

One page dungeon contest 2022

No system or level given.


Premise: A lich has taken over what used to be the training dungeon for a thieves guild.



What do we get here?


 A single page gives 6 keyed locations in a dungeon.


 Usability/formatting


 While there are only 6 keyed rooms in this dungeon there is a bevy of corridors and secret tunnels to over come as befits the history of the dungeon. And that is probably about as far as I'm going to go in praise of this one. For a start if you don't have some thief type characters this is going to get very boring fast when it comes to hunting through the maze of secret doors on offer.


 We get told the lich's phylactery can be placed anywhere which is just not good enough, you are the designer so design the dungeon! There is nothing in the way of treasure and no obvious faction play.


 There is a long list of ideas for traps and locks, none of which have been placed, again do the work for us please.


Portability


   As long as there is thieving and undead I suppose this is fine to use in your world.


Recommendation


 Not the worst idea I have ever seen, not anything like good execution though. That is a no from me.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Thursday, November 24, 2022

The Holy Temple

  

By Evelyn Nitch-Griffin

One page dungeon contest 2022

No system or level given.


Premise: A temple with demonic rats and angelic cats.



What do we get here?


 A single page gives 16 keyed locations in a dungeon.


 Usability/formatting


The writing for this adventure is pretty easy to follow if on the uninspiring side. I find the whole cat/rat set up a little too cutesy for my tastes too. 


Why will the head cat tell you about where to find treasure if the cats are supposed to be protecting the temple from looters? That makes no sense to me even if it is in return for killing all the rats. How angelic can these cats be if they are sub contracting their work and giving up the treasure?


 Speaking of treasure there is a lot of it on offer but not much in the way of traps. I would say the adventure is a little short on stuff to interact with too.


 Thematically things are a bit hit or miss. What has happened in the temple as far as the rats go makes sense at least and the treasure is decently themed to the location. The nature of the temple itself is a bit lacking.


 There are some decent loops in the map and the art is pretty easy to understand.


Portability


   You should be able to drop this in to a hex or as an adventure seed in most fantasy campaigns pretty easily as long as you don't mind the tone.


Recommendation


 Not for me. I don't like the cutesy stuff and the rest of the adventure just needs too much work to polish it up to a decent level.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Wednesday, November 23, 2022

The Dark Well

 

By Horus

One page dungeon contest 2022

OSE, levels 1-4.


Premise: A mysterious well is rumoured to be full of treasure.



What do we get here?


 A single page gives 10 keyed locations in a dungeon.


 Usability/formatting


 I like a lot about the set up of this adventure. The map from Gustav Sokol is pretty well drawn and has a decent number of loops in it. There is also a decent amount of evil cult stuff theme-ing the dungeon which I always appreciate too.


 The initial implication that there is or has been another adventuring party at this location helps make the world feel lived in however the designer does not fully follow through here. We had a great opportunity for some faction play that never comes to fruition.


 We get a serious whack of treasure given out here, may be a little too much and not especially unique. There is space to add uniqueness with the weapons not having their properties defined but that should really be done for the DM.


 The writing is information only so you'll have to improv your own evocative descriptions on top, given the constraints of a one page dungeon this is not too surprising really.


Portability


   You should be able to drop this in to a hex or as an adventure seed in most fantasy campaigns pretty easily.


Recommendation


 With some tweaking this could be a rock solid adventure, if you put in a little work it will be worth it in my opinion. Running as is this is probably fine for drop in content when your players catch you on the hop.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Tuesday, November 22, 2022

The Gardens of Folly

  

By Neuth

One page dungeon contest 2022

No system or level given.


Premise: There is supposed to be treasure hidden in the garden of folly.



What do we get here?


 A single page gives 5 keyed locations in a dungeon.


 Usability/formatting


 Someone is taking the piss here. This is not an adventure, it is suggestions on how you could use the provided map to make an adventure.


 What we have here is a classic case of someone not doing the work for you in the name of trying to make an adventure "replayable". No I am not going to roll to figure the whole adventure out, that is your job.


 As mazes go I do not think the map itself is even that interesting.


 There is not even clear treasure set up which is supposed to be the main draw of the adventure. I just can't even with this one.


Portability


   There is nothing to the adventure so sure why not?


Recommendation


  I want an adventure not some random tables, a map and to be told to figure it out myself.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Monday, November 21, 2022

Gravity Well

 

By Samuel Walladge

One page dungeon contest 2022

No system or level given.


Premise: An abandoned dried-up well appears innocent, but hides a mystical phenomenon and a wizard’s lair.



What do we get here?


 A single page gives 9 keyed locations in a dungeon.


 Usability/formatting


 This is a pretty simple adventure with not a huge amount going on in it. The gravity well is a nice starting point for an adventure however I am not sure this one does a lot to capitalise on that. All we are told is that the gravity well can crush a person that goes in it, not very interactive.


 There are a decent amount of loops on the map and it is pretty well drawn. What is lacking here is a bit of interactivity and some treasure. Where treasure is included it is just a pile of nondescript treasure, this should not be left up to the DM to have to figure out themselves.


Portability


   As long as you have wells and magic in your setting this should be able to be dropped in.


Recommendation


  Just a bit on the bland side, nothing really makes me want to run this at all.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Sunday, November 20, 2022

The Maze of Mala Dewm

 

By J. Blasso-Giesek

One page dungeon contest 2022

No system or level given.


Premise: A lethal labyrinth of impenetrable hedges filled with deadly plants, animals, and monsters.



What do we get here?


 A single page gives us a set of tiles for randomly generating a maze as well as the encounters within it.


 Usability/formatting


 Both the good and bad of this adventure is it's randomness. The encounter and object tables have 20 and 24 entries each so there is a lot of content here the question is are the dice going to give you something fun or will it become a monotinous slog until you reach a stopping point?


 With all this random creation comes the fact that unless you generate the whole thing before hand no NPC you interact with can tell you anything interesting about the maze because nothing exists for them to tell you about yet!


 As far as layout goes everything is easy to understand and find on the page. Simple is best here.


Portability


  There is nothing really in the way of lore here so you can drop this in any place you need a maze.


Recommendation


  To be honest I think you are best of using this ahead of time and generating a maze you can then tweak to make sure it is fun for the players. You'll have to do some homework rather than use this on the fly otherwise you are completely giving over power to the gods of RNG. I probably would not run this however it is a useful tool for creating mazes.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Saturday, November 19, 2022

Death Wailer (new class)

 Since Necrotic Gnome released the new necromancer class for play testing I knew I had to do something with that spell list! This isn't the only idea I've had for use of it but it is the first.


 Keepers of the places of eternal rest, performers of funeral rites and all round creepy bards are the death wailers.


Death Wailer

Requirements: Minimum DEX 9, minimum INT 9

Prime requisite: CHA

Hit Dice: 1d6

Maximum level: 14

Armour: Leather, chainmail, no shields

Weapons: Missile weapons, one-handed melee weapons.

Languages: Alignment, Common


Arcane Magic

Spell casting: death wailers carry spell books containing the formulae for arcane spells. The level progression table (below) shows both the number of spells in the death wailer’s spell book and the number they may memorize, determined by the character’s experience level. Thus, a 2nd level death wailer has one spell in their spell book, selected by the referee (who may allow the player to choose). The list of spells available to death wailers is found in the necromancer spell list.


Using magic items: As spell casters, death wailers are able to use magic scrolls of spells on their spell list. They can also use items that may only be used by arcane spell casters (e.g. magic wands). They are, however, not able to use magic items with effects that charm or control living creatures, including humans (e.g. a ring that controls animals).


Fear

By playing music and singing, the death wailer can scare subjects in a 30’ radius. This ability does not function in combat.

Number of subjects: Up to 2HD of creatures per level of the bard are affected. The death wailer may choose to target a specific individual or a group (in which case, the affected individuals are determined randomly).

Types of subjects: At 1st level, the death wailer can scare persons. At 4th level, animals may also be affected. At 7th level, monsters may be affected.

Effect: Each subject must save versus spells or be scared, as follows:

▶ Fear: Scared subjects’ flee the death wailers' presence, attempting to get at least 120’ away.

▶ Interruptions: If the performance is interrupted (e.g. by loud noise or violence), the fear ends immediately


After Reaching 11th Level

A death wailer can establish a cemetery or other place of final rest as befits their culture. 2d6 death wailers of 1st level will come to study under the character.


 Death wailer Level Progression

                                                                                Saving Throws  Spells

Level XP           HD     THAC0 D   W  P   B   S 1 2 3 4

1         0           1d6     19 [0]                 13 14 13 16 15 – – – –

2         2,000   2d6     19 [0]                 13 14 13 16 15 1– – –

3         4,000   3d6     19 [0]                 13 14 13 16 15 2 – – –

4         8,000   4d6     19 [0]                 13 14 13 16 15 3 – – –

5         16,000   5d6     17 [+2]         12 13 11 14 13 3 1 – –

6         32,000   6d6     17 [+2]         12 13 11 14 13 3 2 – –

7         64,000   7d6     17 [+2]         12 13 11 14 13 3 3 – –

8         120,000     8d6     17 [+2]         12 13 11 14 13 3 3 1 –

9         240,000     9d6     14 [+5]         10 11   9 12 10 3 3 2 –

10         360,000     9d6+2*       14 [+5]         10 11   9 12 10 3 3 3 –

11         480,000     9d6+4*       14 [+5]         10 11   9 12 10 3 3 3 1

12         600,000     9d6+6*       14 [+5]         10 11   9 12 10 3 3 3 2

13         720,000     9d6+8*       12 [+7]          8    9   7 10   8 3 3 3 3

14         840,000     9d6+10*     12 [+7]          8    9   7 10   8 4 4 3 3

* Modifiers from CON no longer apply.                 D: Death / poison; W: Wands;

                                                                                 P: Paralysis / petrify; B: Breath attacks;

                                                                                 S: Spells / rods / staves.


You may also want to make a Death Jester class by combining my previous Jester Class with necromancer spell list in place of the illusionist spell list.

Friday, November 18, 2022

Temple of the Snake-Goddess

 

By Andy Murillo

One page dungeon contest 2022

No system or level given.


Premise: You found a temple, go raid it for treasure.



What do we get here?


 A single page gives us 13 keyed locations.


 Usability/formatting


 Largely this is a well done dungeon. Some of the keys have better descriptions than others, for example the statue in B2 gets no details while the ones on level A do,  however all are suitably short and give the important information to run the room. 


 There are two levels to the dungeon and a decent amount of exploration paths on the lower floor. I suppose there is a slight possibility that characters might not find either secret door on level A so may never get to level B which would be a bummer.


 I like the treasure and there are a few decent things for players to prod at. A little more variety in enemies would be nice, adding in a few more types is not the hardest task in the world though.


 The strongest point of this adventure is the formatting which you could do a lot worse than follow when making your own adventures.


Portability


  This should be fairly easy to drop into any world as long as you can have a snake goddess or something pretending to be one.


Recommendation


  Probably not an adventure you will ever be itching to run, where this one shines is as content you can easily drop into a hex or pull out on the fly. A little tweaking and expanding could really make this one shine.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Thursday, November 17, 2022

A Tale of a Whale

  

By Steve Adkins and Daniel Rubenstein

One page dungeon contest 2022

No system or level given.


Premise: You got swallowed by a giant whale, time to find a way out.



What do we get here?


 A single page gives us 7 "rooms" inside a whale.


 Usability/formatting


 Very simple both in terms of content and layout this adventure shows how to use simple to your advantage. Everything is very clear and easy to find, there is no fat or padding here.


 The double edged sword of the clear simplicity of this adventure is that you will have to improv on the fly or spend some time expanding out this adventure. While you might have to put a little bit of work in you will never have to invent anything whole sale to run this adventure. Everything you need as a starting point is contained here.


 About the only real complaint I have is that the map is a bit linear however that is the nature of a whale's insides I assume. 


 There are some factions to be interacted with, monsters/traps and some treasure hinted at. How your players actually get out  of the whale is up to them, there are no specific solutions suggested by the adventure just the logical exit points of a living being.


Portability


  I suppose you could re-skin this adventure pretty easily to be the insides of any sufficiently sized creature if you did not want to run a sea based adventure.


Recommendation


  Nice little bit of content ready to be pulled out the moment your players stupidly get themselves eaten by a large creature.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Wednesday, November 16, 2022

Princess Ivy's Incredible Island of Dreams

  

By Scott & Ivy Parker

One page dungeon contest 2022

No system or level given.


Premise: Enter the world inside the amulet of dreams to rescue the slumbering princess.



What do we get here?


 A single page gives us a point crawl with 9 locations.


 Usability/formatting


 Supposedly aimed at children this is exactly the kind of weird dream adventure anyone can enjoy. 


 Everything is really well laid out, text is easy to follow and use on the fly. The whimsical art also works really well with the adventure, giving you just enough to go on for the map of a dream island.


 All the points on the point crawl have a few things to explore and interact with and there is a decent amount of treasure knocking about. Your players should have plenty to do here and get a really memorable experience out of the way things work in the dream world.


Portability


  As this adventure takes place in it's own contained pocket plane it is really easy to drop this adventure in an existing campaign without needing to adapt things.  About the only complaint you could possibly have is the hook, personally I'd forgo the NPC quest giver as it is a bit boring and have you find the princess sleeping wearing the necklace then go from there.


Recommendation


  There are a ton of bad dream adventures out there, this is not one. Thanks to unique mechanics and excellent writing this is a really fun adventure you should absolutely considering dropping in a campaign or running as a one shot. Well deserving of a spot in the winner's circle.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Tuesday, November 15, 2022

Quest for the Lost Crown

   

By Philipp Hajek

One page dungeon contest 2022

No system or level given.


Premise: “You find yourself as the temporary proprietors of the Buttery Cat, a halfling run tavern between the elven forests and the silver mountains. You were hired for free lodging and a meal to keep an eye out on a band of drunken dwarves whilst Mincy the owner runs an errand for more beer.”



What do we get here?


 A single page gives us the outline of an adventure.


 Usability/formatting


 You do not get an adventure here, you get some plot points that might make up an adventure if you put the effort into fleshing it out. Unfortunately the outline is not that interest, a rail road where an NPC seems to do much of the work for the characters.


 There are four suggested encounters, not nearly enough to fill out this adventure and no magic items or rewards to speak of.


 NPCs do not have much personality to them and despite there being two factions there is no real option to play around that.


 I suppose the text is decently formatted even if the writing is bland so there is that. Stuff is broken down into paragraphs with important information bolded.



Portability


  As long as you have dwarves and elves in your world you could run this.


Recommendation


  Not something you can whip out and use at the table, does not provide anything unique or unusual to build off of. 


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Monday, November 14, 2022

Rosengarten

  

By Ema & Fil

One page dungeon contest 2022

No system or level given.


Premise: Play dress up with a duke in a cursed castle.



What do we get here?


 A single page gives us 6 locations.


 Usability/formatting


I love the art for this one, it is very evocative of medieval manuscripts. Of all the entries this year this is probably my favourite art wise.


 That being said this adventure is pretty much usable. Both the font and the size of the text make this thing nearly unreadable. You can just about decode things if you zoom in enough however it takes far too much work.


 Figuring out what is going on with the special rules of this adventure after you have had to decode the text is just a non starter for me.



Portability


  Not really portable, seems to only work as a one shot from what I could tell.


Recommendation


  If I can't read your adventure you have fallen at the first hurdle. 


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Sunday, November 13, 2022

Station W3-1RD

 

By Damien Lopuck

One page dungeon contest 2022

No system or level given.


Premise: Scientists messed with a crystal they did not understand, go figure out what happened.



What do we get here?


 A single page gives us 10 locations.


 Usability/formatting


 The plot of this adventure is pretty familiar to anyone that has seen a sci-fi horror film. There are no great surprises and the information is laid out pretty decently. Everything you need to run the adventure is here. 


 Room keys are short paragraphs, they possibly could have been split up to make it easier to split out GM and player information but otherwise works well. I assume space constraints stopped breaking the information up a bit more.


 Layout of the dungeon is that of a branching dungeon rather than something with loops which is a slight mark against it. There is also not really any cool treasure to be picked up.



Portability


  Obviously this is a sci-fi adventure however you could probably change the scientists to wizards fairly easily.


Recommendation


  Serviceable effort, good quality but nothing special. Lacks a little bit of something to really make the adventure pop.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Saturday, November 12, 2022

Outlaw (new class)

 Living on the edges of society, abandoned to the wilderness, the outlaw!



Outlaw


Requirements: Minimum CON 9, DEX 9

Prime requisite: STR

Hit Dice: 1d8

Maximum level: 14

Armour: Leather, chainmail and shields

Weapons: Any missile weapons, one handed melee weapons

Languages: Alignment, Common


Alignment: A sentinel must not have the lawful alignment.


Ambush

 In the wilderness enemies have a 4 in 6 chance of being surprised by an outlaw.


Awareness

Outlaws are only surprised on a roll of 1. This may mean that an outlaw is able to act in the surprise round while their companions are surprised.


Tracking

Outlaws can identify and follow tracks. This skill improves as the character gains levels (see the table to the below Success may be modified by the following factors:

▶ Soft/hard ground: +20% to –50%.

▶ Size of group being tracked: +2% per creature beyond the first.

▶ Passing through an area where other

tracks mingle: –50%.

▶ Age of tracks: –5% per 12 hours.

▶ Rainfall: –25% per hour.

▶ Efforts made to hide tracks: –25%.


Outlaw Skills

Outlaws can use the following skills, with the chance of success shown below:

▶ Climb sheer surfaces (CS): A roll is required for each 100’ to be climbed. If the roll fails, the thief falls at the halfway point, suffering falling damage.

▶ Find or remove treasure traps (TR): A roll is required to find a treasure trap and then another to remove it. This may be attempted only once per trap.

▶ Cover tracks (CT): Outlaws are experts at covering their tracks. To use this skill an outlaw must halve their movement speed and on a successful use of this skill an outlaw leaves no evidence of their passage for a maximum of one term per level of the character..

▶ Hide in nature (HN): Requires the outlaw to be motionless—attacking or moving while hiding is not possible.


After Reaching 9th Level

An outlaw can establish an outlaw’s camp, attracting 2d6 outlaws of 1st level.



Outlaw Level Progression

Saving Throws

Level XP         HD      THAC0 D  W   P   B  S

1         0         1d8        19 [0] 12 13 14 15 16

2         1,500 2d8        19 [0] 12 13 14 15 16

3         3,000 3d8        19 [0] 12 13 14 15 16

4         6,000 4d8        17 [+2]         10 11 12 13 14

5         12,000 5d8        17 [+2]         10 11 12 13 14

6         24,000 6d8        17 [+2]         10 11 12 13 14

7         48,000 7d8        14 [+5]           8   9 10 10 12

8         96,000 8d8        14 [+5]           8   9 10 10 12

9         220,000         9d8        14 [+5]           8   9 10 10 12

10         340,000         9d8+2*   12 [+7]           6   7   8   8 10

11         460,000         9d8+4*   12 [+7]           6   7   8   8 10

12         580,000         9d8+6*   12 [+7]           6   7   8   8 10

13         700,000         9d8+8*   10 [+9]           4   5   6   5   8

14         820,000         9d8+10* 10 [+9]           4   5   6   5   8

* Modifiers from CON no longer apply. D: Death / poison; W: Wands;

                                                                                 P: Paralysis / petrify; B: Breath attacks;

                                                                                 S: Spells / rods / staves.


Outlaw Tracking Chance of Success Outlaw Skills Chance of Success

Level Tracking                 Level CS TR CT HN

1 14%                             1         87  10  50 10

2 21%                             2         88  15  53 15

3 28%                             3         89  20  56 20

4 35%                             4         90  25  59 25

5 42%                             5         91  30  62 30

6 49%                             6         92  40  65 36

7 56%                             7         93  50  68 45 

8 63%                             8         94  60  71 55

9 70%                             9         95  70  74 65

10 77%                           10         96  80  77 75

11 84%                           11         97  90  80 85

12 91%                           12         98  95  85 90

13 98%                           13         99  97  90 95

14 105%                   14         99  99  95 99

Friday, November 11, 2022

The Ambulatory Temple

 

By Robin Gibson

One page dungeon contest 2022

No system given, level 1-10.


Premise: The people of the city prayed for its destruction and a sentient temple has grown limbs to answer those prayers.


What do we get here?


 A single page gives us 16 locations on a walking temple.


 Usability/formatting


 Truly bonkers from concept to execution in the best possible way this is a pretty gonzo adventure.



 The writing does an excellent job of bringing both clarity and flavour to the "dungeon" in an incredibly low word count. Various creatures that are encountered as stats "as X" making it easy to run this in a variety of system. I also like the inclusion of a variety of creatures on the walker that can be non combat enouncters.


 About the only thing really missing from this adventure is a bit more in the way of treasure, there are only two items by my count.


 The art provided is simple and really brings the adventure to life. It helps to have something like this to understand such a whacky adventure.



Portability


  It might require a certain campaign or world to fit a set up like this in as it is slightly higher magic/more gonzo than some might like. If your campaign/world has no place for humour you might struggle with this one.


Recommendation


  Strong recommend on this one, has all the elements required for an easy to run AND memorable adventure. You just might need to be a bit careful matching up the challenge to your specific system, number of players and their characters levels. 


Well deserving of the honourable mention this entry got in the contest and maybe should have featured higher!


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Thursday, November 10, 2022

Tinyblin Empires

 

By AnarchyDice

One page dungeon contest 2022

No system or level given.


Premise: Pavlar exhausted his resources in the Tinyblin Unification Wars and now turns to the adventurers.


What do we get here?


 A single page gives us a small area map with 5 locations.


 Usability/formatting


 This is the bare bones of a faction based adventure where you have to collect resources to win over the other factions.


 There is something to be said for helping tiny people build golems of average size to a human to fight each other. That being said this is a bare bones effort where you will have to build all the encounters out yourself.


 As a fleshed out campaign I'm sure this could work, however in the present state it is not game ready content. There are stats for all the buildings and golem types but nothing for NPCs and any treasure is just piles of gold pieces. Even the factions themselves lack as much as keywords to give them any sort of different flavours. You have absolutely no reason to pick one side over the other which is criminal with this premise.


Portability


  You could plot this down in a remote woodland location of any fantasy world fairly easily.



Recommendation


  I can see a decent starting point here, it is just too far removed from being anything concrete to be salvageable. 


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Wednesday, November 9, 2022

The Hallway of Abandoned (Infinite) Worlds

 

By 30299578815310 

One page dungeon contest 2022

No system or level given.


Premise: A long time ago, with advanced technology or maybe magic, an Interdimensional Tunnel was built on the PC’s homeworld.


What do we get here?


 A single page gives us two random tables one with 36 options, the other with 24.


 Usability/formatting


 I am lukewarm on this from the get go due the nature of shoving sci-fi in my fantasy, not something I like. This is a resource you could use to create a campaign or adventure, it is not an adventure or dungeon in and of itself.


 There is a long hallway with infinite doors and you roll through a finite number of combinations to get some clues on what is behind the doors, they you are expected to flesh it out yourself.


 I suppose the two random tables have some value however this does not coalesce into something that can be run out of the box.


Portability


  You have to like sci-fi in your fantasy for this to work, could come across as a massive bait and switch to your players.



Recommendation


  I want stuff I can use not prompts I have to build a whole campaign off of so that is a no from me.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Tuesday, November 8, 2022

Galactic Kindergarden Escape

 

By Andrey Plisko

One page dungeon contest 2022

No system or level given.


Premise: You wake up after being kidnapped and find yourself in the galactic kindergarden


What do we get here?


 A single page gives us 8ish keyed locations.


 Usability/formatting


 My tolerance for joke dungeons or adventures is pretty low so this adventure is really not one for me. Maybe you could have some fun with this one however it will require some fleshing out as the encounters are a bit lacking in content. 


 If you invest some time into it you could tease out a full adventure from the seeds here. I am not sure I want to though as the whole thing is silly and basically a railroad. You do not get much in the way of treasure or any interesting characters to interact with on the page.


Portability


  You would have to run this as a one shot or have a very specific campaign for it to fit into.



Recommendation


  No thanks.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Monday, November 7, 2022

A Battle Lost

 

By Matt Unsworth

One page dungeon contest 2022

No system or level given.


Premise: As those around you start to panic and flee the battlefield, you wonder how you will keep your head & survive this day….


What do we get here?


 A single page gives us 15 keyed locations.


 Usability/formatting


 You get no dungeon here and this is less of an adventure and more of a scenario with which you could kick off a campaign. As a campaign starter I could see this being a pretty memorable way to kick things off, the characters fleeing the collapse of the army they were part of.


 The writing is very basic, you will need to improvise a fair amount to get the most out of this scenario. Some of the locations do provide with interesting choices, mostly to fight, help or flee.


 Included are some decent tables to help you get started really quickly. Rolling up character equipment and background is very easy. There is a good search table too which while only has mundane items in it is fairly well stocked.


 We get essentially a point crawl map which is easy to make out what goes where and run off.


Portability


  Without much detail provided you can plot this down pretty easily filling in your own names and motivations.



Recommendation


  You will need to do some work with this one but I think it actually provides a really good foundation to start a campaign off of. This could be a really memorable set piece that puts a fire under the players right from the get go. Are they going to be deserters or try to build back better?


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Sunday, November 6, 2022

Royal Flush

  

By Christoper Selby

One page dungeon contest 2022

No system or level given.


Premise: What began as a crappy job in the sewers turns into a discovery of wondrous magic and an ancient secret hidden deep beneath the royal palace.


What do we get here?


 A single page gives us 15 keyed locations.


 Usability/formatting


I think the set up for this adventure would work pretty well as the beginning of a warhammer fantasy role play adventure, as something that is clearly intended to be a d&d adventure I do not think it works in the more heroic context. 


Despite having a few loops in the dungeon the designer still manages to fit in a railroad at the start with a trap you can't save against. 


 The writing is very bare bones and I do not like the way we get the light levels for all the rooms in the key for the first room. That isn't very helpful now is it? Put the information where we need it, don't make people hunt back for it.


 Treasure is on the mundane side, not very interesting. As a whole this dungeon has some decent ideas for monsters and factions, I am just not sure about the execution. A few more drafts would clean this one up a lot.


Portability


  You can put this in any city where you are happy to make a prince a werecroc.



Recommendation


 You can salvage this one it just needs work and you can probably find alternatives that don't need work. For a generic adventure I suppose it is fine, more flavour would have really made this something that could be recommended.


PWYW for the whole collection on gumroad or stump up cash on drivethru.


https://spielknights.gumroad.com/l/2022opdc


https://www.drivethrurpg.com/product/410915/One-Page-Dungeon-Compendium-2022-Edition

Saturday, November 5, 2022

Sentinel (new class)

 Inspired by the "NPC" class in Dragon issue 89 here is my take on the sentinel class for OSE or other B/X games. Play a watchful guardian with this new class. For when you have high mental stats but still want to smash things.




Sentinel


Requirements: Minimum STR 9

Prime requisite: INT and WIS

Hit Dice: 1d8

Maximum level: 14

Armour: Any including shields

Weapons: Any

Languages: Alignment, Common


Prime requisites: A sentinel with at least 13 INT and WIS gains a 5% bonus to experience. A sentinel with at least 16 INT and at least 16 WIS gains a 10% bonus.

Alignment: A sentinel must not have the chaos alignment.


Awareness

Sentinels are only surprised on a roll of 1. This may mean that a sentinel is able to act in the surprise round while their companions are surprised.


Detect Secret Doors

Sentinels have keen eyes that allow them, when actively searching, to detect hidden and secret doors with a 2-in-6 chance


Combat

Sentinels can use all types of weapons and armour.


Sentinel Skills

Sentinels can use the following skills, with the chance of success shown below:

Detect Invisibility (DI): A sentinel is able to notice a disturbance in the air flow, a slight noise or a slight emanation of heat or cold that signals the presence of something unseen. To detect a creature that is hidden rather than invisible a sentinel gets a +25% bonus to the number given in the table.

Find or remove treasure traps (TR): A roll is required to find a treasure trap and then another to remove it. This may be attempted only once per trap.

Hear noise (HN): In a quiet environment (e.g. not in combat), a sentinel may attempt to listen at a door or to hear the sounds of something (e.g. a wandering monster) approaching.


 After Reaching 9th Level

A sentinel can establish a stronghold, often a guard tower or watch tower or border keep, attracting 2d10 first level sentinels as guards.




Sentinel Level Progression

                                                                Saving Throws

Level XP           HD            THAC0        D   W  P   B  S

1 0         1d8   19 [0] 12 13 14 15 16

2 1,750 2d8   19 [0] 12 13 14 15 16

3 3,500 3d8   19 [0] 12 13 14 15 16

4 7,000 4d8   17 [+2]         10 11 12 13 14

5 14,000 5d8   17 [+2]         10 11 12 13 14

6 28,000 6d8   17 [+2]         10 11 12 13 14

7 56,000 7d8   14 [+5]           8   9 10 10 12

8 120,000    8d8   14 [+5]           8   9 10 10 12

9 240,000    9d8   14 [+5]           8   9 10 10 12

10 360,000    9d8+2*     12 [+7]           6   7   8   8 10

11 480,000   9d8+4*      12 [+7]           6   7   8   8 10

12 600,000   9d8+6*     12 [+7]           6   7   8   8 10

13 720,000   9d8+8*     10 [+9]           4   5   6   5   8

14 840,000   9d8+10*   10 [+9]           4   5   6   5   8

* Modifiers from CON no longer apply.    D: Death / poison; W: Wands;

                                                                    P: Paralysis / petrify; B: Breath attacks;

                                                                    S: Spells / rods / staves.


Sentinel Skills Chance of Success

Level DI   TR   HN 

1         1      5     1–2 

2         2      7     1–2 

3         3      9     1–3 

4         4    11     1–3 

5         5    13     1–3 

6         6    15     1–3 

7         7    18     1–4 

8         8    21     1–4 

9         9    24     1–4 

10         10   27     1–4 

11         11   30     1–5 

12         12   33     1–5 

13         13   37     1–5 

14         15   40     1–5 

Fuzanglong Legionnaire (new class)

 It has been a while, here is some lore and a new class. Fuzanglong Legion  Sallying forth under the banner of a green dragon the Fuzanglong...